About: Sleek   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Sleek is best described as cocky. He is good at what he does, which is being fast and hard to track, but around people he's extremely cocky though he's also very personable. Despite his cocky nature, he takes the time each day to make the decisions he won't regret no matter what the consequences of those decisions are.

AttributesValues
rdf:type
rdfs:label
  • Sleek
rdfs:comment
  • Sleek is best described as cocky. He is good at what he does, which is being fast and hard to track, but around people he's extremely cocky though he's also very personable. Despite his cocky nature, he takes the time each day to make the decisions he won't regret no matter what the consequences of those decisions are.
  • The sleek is a creature from the Spelljammer campaign setting.
  • A simple, sleek theme with resizing allowed on all corners and edges. This is deliberately not a flashy theme so as not to detract from the work of a graphics artist.
  • Sleeks cannot speak but are extremely intelligent. They are most likely neutral or neutral evil in alignment. File:D&D 3rd ed logo.PNG This Dungeons & Dragons article is a stub. You can help Wikipedia by [ expanding it].
  • Sleek was the offspring of dolphins transplanted from Earth's oceans to the Santiago. Originally located in the ship's dolphinarium, like all the dolphins aboard, it, again like all aboard, was implanted at birth with a device in its melon that enabled it to concentrate the sound it made there to form drawings with bubbles. When Sky Haussmann was three years old he visited the dolphins, becoming particularly attached to Sleek, who was one of the eldest. Finally, after he had no more use for it, Sky euthanized the creature, which it perceived as a kindness.
sameAs
Version
  • 1(xsd:double)
Attack
  • 35(xsd:integer)
dcterms:subject
altmode
  • Sports Car
dbkwik:annex/prope...iPageUsesTemplate
dbkwik:mafiawars/p...iPageUsesTemplate
Defense
  • 37(xsd:integer)
Faction
  • Autobot
Date
  • 2010-09-29(xsd:date)
Branch
  • Military
Download
Name
  • Sleek
Type
  • Vehicles
  • OC
Function
  • Scout
dbkwik:sawfish/pro...iPageUsesTemplate
Author
  • Gregory Holt
Rank
  • 1(xsd:integer)
dbkwik:darkagesofc...iPageUsesTemplate
Quality
  • Uncommon
Subtype
  • Car
Effects
  • +1
Source
abstract
  • Sleek is best described as cocky. He is good at what he does, which is being fast and hard to track, but around people he's extremely cocky though he's also very personable. Despite his cocky nature, he takes the time each day to make the decisions he won't regret no matter what the consequences of those decisions are.
  • The sleek is a creature from the Spelljammer campaign setting.
  • Sleek was the offspring of dolphins transplanted from Earth's oceans to the Santiago. Originally located in the ship's dolphinarium, like all the dolphins aboard, it, again like all aboard, was implanted at birth with a device in its melon that enabled it to concentrate the sound it made there to form drawings with bubbles. When Sky Haussmann was three years old he visited the dolphins, becoming particularly attached to Sleek, who was one of the eldest. Eventually, as Sky's influence grew, he relocated Sleek to a secluded tank far smaller than its previous one, and in a section known only to Haussmann. As the years passed its psychotic tendencies matured, until it was described as simple a vessel of pure hate. When Sky moved the restrained saboteur to the same section he placed Sleek in charge of torturing and breaking the man, a task the dolphin enjoyed. Finally, after he had no more use for it, Sky euthanized the creature, which it perceived as a kindness. Its skull eventually found its way into the possession of "Red Hand" Vasquez, on Sky's Edge.
  • A simple, sleek theme with resizing allowed on all corners and edges. This is deliberately not a flashy theme so as not to detract from the work of a graphics artist.
  • Sleeks cannot speak but are extremely intelligent. They are most likely neutral or neutral evil in alignment. File:D&D 3rd ed logo.PNG This Dungeons & Dragons article is a stub. You can help Wikipedia by [ expanding it].
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