About: Death Tormention 3   Sponge Permalink

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Death Tormention 3 (released 16 December 2005) is a complete 9 level episode designed and developed by Paul Corfiatis and Kristian Aro. This episode contains one new enemy with its internal Dehacked patch and runs best with ZDoom. Many Doom 2 textures are present in this WAD to help vary the theme. Most of Paul's recent level designs are inspired by John "Dr Sleep" Anderson's, while Kristian stuck to his own original designs with some inspiration from Paul's designs, particularly E4M1, which is similar to E4M1 of Death Tormention 2.

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  • Death Tormention 3
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  • Death Tormention 3 (released 16 December 2005) is a complete 9 level episode designed and developed by Paul Corfiatis and Kristian Aro. This episode contains one new enemy with its internal Dehacked patch and runs best with ZDoom. Many Doom 2 textures are present in this WAD to help vary the theme. Most of Paul's recent level designs are inspired by John "Dr Sleep" Anderson's, while Kristian stuck to his own original designs with some inspiration from Paul's designs, particularly E4M1, which is similar to E4M1 of Death Tormention 2.
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dbkwik:doom/proper...iPageUsesTemplate
Title
  • Death Tormention 3
ID
  • 14017(xsd:integer)
abstract
  • Death Tormention 3 (released 16 December 2005) is a complete 9 level episode designed and developed by Paul Corfiatis and Kristian Aro. This episode contains one new enemy with its internal Dehacked patch and runs best with ZDoom. The episode took just over a year to develop and all levels were designed to a give a dark gothic feel. Every level is very large, and contains detail throughout. The episode starts off with a green gothic feel like Thy Flesh Consumed, but emerges into a hellish theme, then bricks, dark cave and ends on a spaceship in which the player must defeat 3 spider masterminds after a long fight against hell knight spectres, cacodemons, former human sergeants and other monsters. Many Doom 2 textures are present in this WAD to help vary the theme. Most of Paul's recent level designs are inspired by John "Dr Sleep" Anderson's, while Kristian stuck to his own original designs with some inspiration from Paul's designs, particularly E4M1, which is similar to E4M1 of Death Tormention 2.
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