About: Fallout 2 File Structure   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Core resources are in the .dat files master.dat and critter.dat. Patch data is in the files patchXXX.dat (see p. 3). Saved games, modified files and music are in the directory \FALLOUT2\DATA\. There is a standard directory structure, in which the game is looking for its files (it is similar for master.dat, critter.dat, patchXXX.dat and directories \FALLOUT2\DATA\): Notes: Paths to the music are stored separately in fallout2.cfg (it is not stored in DAT- files). Those files also include worldmap.dat games, which creates the game itself and writes in the first accessible roots (see p. 3).

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  • Fallout 2 File Structure
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  • Core resources are in the .dat files master.dat and critter.dat. Patch data is in the files patchXXX.dat (see p. 3). Saved games, modified files and music are in the directory \FALLOUT2\DATA\. There is a standard directory structure, in which the game is looking for its files (it is similar for master.dat, critter.dat, patchXXX.dat and directories \FALLOUT2\DATA\): Notes: Paths to the music are stored separately in fallout2.cfg (it is not stored in DAT- files). Those files also include worldmap.dat games, which creates the game itself and writes in the first accessible roots (see p. 3).
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  • Core resources are in the .dat files master.dat and critter.dat. Patch data is in the files patchXXX.dat (see p. 3). Saved games, modified files and music are in the directory \FALLOUT2\DATA\. There is a standard directory structure, in which the game is looking for its files (it is similar for master.dat, critter.dat, patchXXX.dat and directories \FALLOUT2\DATA\): \ - in the root directory are fonts and Palette game. | +ART\ -in this directory is a picture-game graphics, animation and video. | +BACKGRND\ - image background for "talking head" for various locations. +CRITTERS\ - game animation characters (see critter.dat). +CUTS\ - videos. +HEADS\ - animation for "talking head". +INTRFACE\ - picture interface games. +INVEN\ - images of objects in the inventory. +ITEMS\ - images of objects on the ground. +MISC\ - picture "other" facilities. +SCENERY\ - images of objects entourage. +SKILLDEX\ - image characteristics (PIPboy). +SPLASH\ - boot images. +TILES\ - tayly floor and ceiling buildings. +WALLS\ - wall buildings. | +DATA\ - game directory data. +MAPS\ - terrain maps. +PREMADE\ - files that describe the standard characters start the game. +PROTO\ - prototypes (profile) games following facilities: | +CRITTERS\ - being. +ITEMS\ - items. +MISC\ - "other" facilities. +SCENERY\ - facility environment. +TILES\ - tile (tayly) floor and ceiling. +WALLS\ - Wall. | +SCRIPTS\ - compiled scripts. +SOUND\ - speech and special effects. | +SFX\ - special effects (the sound of things, weapons, etc.). +SPEECH\ - it "talking head". | +BOSSS\ - Frank Horrigan. +ELDER\ - elder. +HAKU2\ - Hakunin (dying). +HAKUN\ - Hakunin. +HRLD2\ - Harold. +LYNET\ - Lynette. +MRCUS\ - Marcus. +MYRON\ - Mayron. +NARRATOR\ - Narrator. +POWER\ - Enclave troopers. +PRESI\ - President. +SULIK\ - Sulik. +TNDI2\ - Tandi. | | +TEXT\ENGLISH\ - text files (files communications). | +CUTS\ - subtitles for the videos. +DIALOG\ - dialogues and communication. +GAME\ - text relating to the interface games. Notes: Paths to the music are stored separately in fallout2.cfg (it is not stored in DAT- files). Those files also include worldmap.dat games, which creates the game itself and writes in the first accessible roots (see p. 3). Save games are put in [master_patches]\SAVEGAME\SLOTXX , where XX - room slots (01-10). In slots are SAV files, file SAVE.DAT, file AUTOMAP.SAV and in the folders proto\items\, proto\critters, are PRO files.
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