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| - As corollaries, you can ensure A Simple Plan's success by making it an Unspoken Plan, and guarantee failure by telling the audience the details of the Zany Scheme. Expect to hear the phrase "I've got a plan" spoken by one of the characters with no further explanation before the cut to the next scene. Explaining the plan after it's been carried out is optional. This, by the way, is why heroes always manage to escape a villain's Death Trap. The villains always insist on describing exactly what the traps do. Admittedly, the reason for revealing only failed plans to the audience is obvious. Where's the drama in something going wrong if no one knows what was supposed to happen? Conversely, where's the drama in seeing exactly what you were just told would happen? This may be justified if the plan must be kept secret, even from one's allies. Perhaps the enemy can read minds, and will know everything your friends know as soon as the two sides come into contact. Or perhaps they have other methods for making people talk. Or somebody on your team might be an enemy agent. If so, the only way to keep your opponents in the dark is to lie to the people on your side about what the plan is, or don't tell them any plan at all. Another possibility is that the plan includes a deception, and your allies aren't in on it so that their reactions to the apparent situation will be convincing. This trope still applies if we get to see an A-Team Montage assembling Chekhov's Armoury beforehand -- as long as we still don't know how the guns within will be fired until the time comes. If this trope is subverted it is probably because the story was about to wrap up, so the plan can be articulated without sacrificing much drama, or in the tension of seeing how well it goes. This often crops up interestingly in Tabletop RPGs, where it arises from the players describing their plan in front of the GM -- who will, naturally, enjoy the opportunity to botch the plan. The best way to avert this is to enlist the GM's help with the plan while keeping other players in the dark -- again fulfilling the trope! See also Obstacle Exposition, Gambit Roulette, "I Know What We Can Do!" Cut, Despite the Plan. Examples of Unspoken Plan Guarantee include:
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