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Interruption prevents an attack or skill activation from completing. When an attack is interrupted, it will not trigger effects that happen on attack and the attack will not hit, miss, be blocked, be dodged, or fail. When a skill is interrupted, its normal recharge begins. The energy or adrenaline cost of the skill will not be refunded but there will be no aftercast. Attacking or activating a skill are collectively called "actions." Some interrupts will interrupt any action, some will only interrupt skills, and some will only interrupt spells. For a list of interrupts, see the interrupt skills quick reference.

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  • Interrupt
  • Interrupt
  • Interrupt
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  • Interruption prevents an attack or skill activation from completing. When an attack is interrupted, it will not trigger effects that happen on attack and the attack will not hit, miss, be blocked, be dodged, or fail. When a skill is interrupted, its normal recharge begins. The energy or adrenaline cost of the skill will not be refunded but there will be no aftercast. Attacking or activating a skill are collectively called "actions." Some interrupts will interrupt any action, some will only interrupt skills, and some will only interrupt spells. For a list of interrupts, see the interrupt skills quick reference.
  • There are two definitions of interruption: * Interruption caused by damage * Interruption caused by counterspell effects
  • An interrupt is "a signal that informs the OS that something has occurred."
  • In World of Warcraft, there are two definitions of interruption: * Interruption caused by damage * Interruption caused by counterspell effects
  • Interrupts are an addition to the dialogue system in Mass Effect 2. They allow Commander Shepard to take direct, often physical, action at certain moments in conversations. A sound will play upon performing an interrupt. Performing a Renegade interrupt will play a metal "gong" sound. Performing a Paragon interrupt will play an uplifting hum. File:Interrupt Icons.png __TOC__
  • An interruption is when an action made by either a playable character or an enemy is stopped in the process. Examples include: * Joshua attacks by following arrows on his combo map, but the map disappears before the combo is complete because an enemy moved to the other side of his screen, meaning there are no more enemies at the active side. * Neku uses a Cure Drink, but the pin doesn't activate because of enemy attack. Interrupts occur in the following cases: This article is a . You can help The World Ends with You Wiki by expanding it.
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abstract
  • Interruption prevents an attack or skill activation from completing. When an attack is interrupted, it will not trigger effects that happen on attack and the attack will not hit, miss, be blocked, be dodged, or fail. When a skill is interrupted, its normal recharge begins. The energy or adrenaline cost of the skill will not be refunded but there will be no aftercast. Attacking or activating a skill are collectively called "actions." Some interrupts will interrupt any action, some will only interrupt skills, and some will only interrupt spells. For a list of interrupts, see the interrupt skills quick reference.
  • There are two definitions of interruption: * Interruption caused by damage * Interruption caused by counterspell effects
  • An interrupt is "a signal that informs the OS that something has occurred."
  • In World of Warcraft, there are two definitions of interruption: * Interruption caused by damage * Interruption caused by counterspell effects
  • An interruption is when an action made by either a playable character or an enemy is stopped in the process. Examples include: * Joshua attacks by following arrows on his combo map, but the map disappears before the combo is complete because an enemy moved to the other side of his screen, meaning there are no more enemies at the active side. * Neku uses a Cure Drink, but the pin doesn't activate because of enemy attack. Interrupts occur in the following cases: * When moving (e.g., cure drink would not activate if Neku moves) -- for the duration of movement * When immobilized -- for the duration of the effect * When damaged by an attack -- until Neku/partner stops cringing. * When thrown into the air -- for the duration of being in the air, even if Neku or his partner "Safe Land" * When pushed by an obstacle (even if no damage is dealt) -- for the duration of the movement * If target of the action disappears (e.g., no enemies left on the relevant side of the top screen) -- for the instant of the disappearance * by moving away (e.g., to the other side of the screen) * by temporary invisibility * by dying * When using a Fusion Attack -- Until the Fusion Attack ends Note that moving, of course, does not interrupt those actions where the movement is actually a part of the action (e.g., a Dash by Neku). This article is a . You can help The World Ends with You Wiki by expanding it.
  • Interrupts are an addition to the dialogue system in Mass Effect 2. They allow Commander Shepard to take direct, often physical, action at certain moments in conversations. A sound will play upon performing an interrupt. Performing a Renegade interrupt will play a metal "gong" sound. Performing a Paragon interrupt will play an uplifting hum. File:Interrupt Icons.png __TOC__
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