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| - Galdaart Fel is, whether he likes it or not, one of the most infamous smugglers in the known galaxy. He has pulled off seemingly impossible jobs from the Core to the Outer Rim for over a decade (an eternity in his business.) For much of that time, Fel has been a loner, a reticent privateer who never used four syllables, when three would do. Nobody who hired Galdaart could say much about him, except that he got the job done. Recently (within the last year) something changed. He took on a crew, and turned his back on the very rules that had kept him alive -- and alone -- for ten years. Every moment since that decision has been filled with uncertainty. He has exposed himself and his ship again and again to the kind of peril that only happens when you start to care about others. Galdaart Fel h
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| abstract
| - Galdaart Fel is, whether he likes it or not, one of the most infamous smugglers in the known galaxy. He has pulled off seemingly impossible jobs from the Core to the Outer Rim for over a decade (an eternity in his business.) For much of that time, Fel has been a loner, a reticent privateer who never used four syllables, when three would do. Nobody who hired Galdaart could say much about him, except that he got the job done. Recently (within the last year) something changed. He took on a crew, and turned his back on the very rules that had kept him alive -- and alone -- for ten years. Every moment since that decision has been filled with uncertainty. He has exposed himself and his ship again and again to the kind of peril that only happens when you start to care about others. Galdaart Fel hasn't dared to do that since his time in the Imperial Fighter Corps. Galdaart is what acquaintences would call "A no good, lying poodoo... but a cunning warrior, a highly skilled pilot, and a loyal friend." Galdaart has the look of a man who has spent too much time off-world: thin, wiry, and a little malnourished, he walks with the gait of one who is both hunter and hunted. Fel never feels at home when he's 'on the ground.' He is often edgy and loud-mouthed, which can (and does) get him into trouble. His eyes perpetually squint, as if he is looking 1000 yards away for the next target. (he is.) Galdaart was until recently a solitary adventurer. He is slow to trust, and often prideful without cause. He lives by his own code of smugglers' ethics, and rarely stays in one place for long. He would say "live free or die," if he were prone to speeches (he is not.) Galdaart lives for the thrum of engines in his ears, and open space through the cockpit canopy. Freedom is highly prized and protected. Galdaart would tell you that he "doesn't ever remember calling any world home," and that would be mostly true. Since the age of twelve, he has stowed away, crewed, or captained a vast number of ships, all of which were more home to him than the Taris underworld, where he was born into squalor and poverty, ever was. Over time, the idea of 'home' is changing to Galdaart. For many years, during his solitary adventuring, home was his ancient YT-1760 light freighter, the 'Dar'Yaim.' Now, were he asked what 'home' was, he'd likely say it was anywhere he and his crew happened to be.
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