Each action you register within one tick, will start to take place by the beginning of the next tick. However, Jmods on the Runescape Forum have explicitly said in the Engine Q&A threads in the past that some activities run as fast as 50ms ticks.
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| - Each action you register within one tick, will start to take place by the beginning of the next tick. However, Jmods on the Runescape Forum have explicitly said in the Engine Q&A threads in the past that some activities run as fast as 50ms ticks.
- Each action you register within one tick, will start to take place by the beginning of the next tick. However, Jmods on the Runescape Forum have explicitly said in the Engine Q&A threads in the past that some activities run as fast as 50ms ticks. "Q. As we know and stated by Andrew the game runs at 600ms intervals (one tick). Is there a reason for this exact number? Could the game benefit from lower interval, for example 300ms? __TOC__
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dbkwik:darkscape/p...iPageUsesTemplate
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dbkwik:oldschoolru...iPageUsesTemplate
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abstract
| - Each action you register within one tick, will start to take place by the beginning of the next tick. However, Jmods on the Runescape Forum have explicitly said in the Engine Q&A threads in the past that some activities run as fast as 50ms ticks.
- Each action you register within one tick, will start to take place by the beginning of the next tick. However, Jmods on the Runescape Forum have explicitly said in the Engine Q&A threads in the past that some activities run as fast as 50ms ticks. "Q. As we know and stated by Andrew the game runs at 600ms intervals (one tick). Is there a reason for this exact number? Could the game benefit from lower interval, for example 300ms? A. Some upcoming features in the server tick at a 50ms rate. The overall 600ms tick remains, as the content relies on having this time interval available as a base, but we’re not limited by it.Mod_jackh" __TOC__
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