About: Cantr II   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Cantr II is a text-based persistent browser-based role-playing game (PBBRPG). There are no NPCs in the game world, leaving the only interaction to be with characters played by other players. * Alt-Itis Every player starts with two characters and can create up to fifteen. * Author Existence Failure: Player that gave up or are unable to get online leave behind "sleeper" characters. * Critical Encumbrance Failure: A character cannot carry more than 15000 grams, and walking speed decreases when they carry more. * Do Not Drop Your Weapon * Easing Into the Adventure: Averted, characters created by a new player face the same world and the same rules as anyone else. * Elemental Crafting: Played straight. * Evolving Attack * Endless Game * Fantasy Pantheon: All rel

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  • Cantr II
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  • Cantr II is a text-based persistent browser-based role-playing game (PBBRPG). There are no NPCs in the game world, leaving the only interaction to be with characters played by other players. * Alt-Itis Every player starts with two characters and can create up to fifteen. * Author Existence Failure: Player that gave up or are unable to get online leave behind "sleeper" characters. * Critical Encumbrance Failure: A character cannot carry more than 15000 grams, and walking speed decreases when they carry more. * Do Not Drop Your Weapon * Easing Into the Adventure: Averted, characters created by a new player face the same world and the same rules as anyone else. * Elemental Crafting: Played straight. * Evolving Attack * Endless Game * Fantasy Pantheon: All rel
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abstract
  • Cantr II is a text-based persistent browser-based role-playing game (PBBRPG). There are no NPCs in the game world, leaving the only interaction to be with characters played by other players. * Alt-Itis Every player starts with two characters and can create up to fifteen. * Author Existence Failure: Player that gave up or are unable to get online leave behind "sleeper" characters. * Critical Encumbrance Failure: A character cannot carry more than 15000 grams, and walking speed decreases when they carry more. * Do Not Drop Your Weapon * Easing Into the Adventure: Averted, characters created by a new player face the same world and the same rules as anyone else. * Elemental Crafting: Played straight. * Evolving Attack * Endless Game * Fantasy Pantheon: All religions are created by the players of the game. Some of them worship the creator of the game. * Ghost Town: Some locations have turned into these. Locked buildings might still contain the corpses of their former owners. * Hit Points * In Universe Game Clock: A day is the same in game as in real life. There are 20 days in a year, 8 hours in a day, 36 minutes in an hour and 60 seconds in a minute. * Inexplicable Treasure Chests: Averted, if you find a treasure it was most certainly hoarded by a different character sometime before. * Item Crafting: Everything in the game is crafted by players. * Lamarck Was Right: Newspawn receive skills based on a random combination of the skills of other characters in the spawning location. * Loads and Loads of Races: Averted, there is only on type of cantrian. * Locked Door * Nobody Poops Hunting animals can produce dung, though. * Perma Death: Dead characters remain so. * 24-Hour Armor: Everybody wears shields, if they can afford them. * Video Game Geography * Wide Open Sandbox
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