Cantr II is a text-based persistent browser-based role-playing game (PBBRPG). There are no NPCs in the game world, leaving the only interaction to be with characters played by other players.
* Alt-Itis Every player starts with two characters and can create up to fifteen.
* Author Existence Failure: Player that gave up or are unable to get online leave behind "sleeper" characters.
* Critical Encumbrance Failure: A character cannot carry more than 15000 grams, and walking speed decreases when they carry more.
* Do Not Drop Your Weapon
* Easing Into the Adventure: Averted, characters created by a new player face the same world and the same rules as anyone else.
* Elemental Crafting: Played straight.
* Evolving Attack
* Endless Game
* Fantasy Pantheon: All rel
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| - Cantr II is a text-based persistent browser-based role-playing game (PBBRPG). There are no NPCs in the game world, leaving the only interaction to be with characters played by other players.
* Alt-Itis Every player starts with two characters and can create up to fifteen.
* Author Existence Failure: Player that gave up or are unable to get online leave behind "sleeper" characters.
* Critical Encumbrance Failure: A character cannot carry more than 15000 grams, and walking speed decreases when they carry more.
* Do Not Drop Your Weapon
* Easing Into the Adventure: Averted, characters created by a new player face the same world and the same rules as anyone else.
* Elemental Crafting: Played straight.
* Evolving Attack
* Endless Game
* Fantasy Pantheon: All rel
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abstract
| - Cantr II is a text-based persistent browser-based role-playing game (PBBRPG). There are no NPCs in the game world, leaving the only interaction to be with characters played by other players.
* Alt-Itis Every player starts with two characters and can create up to fifteen.
* Author Existence Failure: Player that gave up or are unable to get online leave behind "sleeper" characters.
* Critical Encumbrance Failure: A character cannot carry more than 15000 grams, and walking speed decreases when they carry more.
* Do Not Drop Your Weapon
* Easing Into the Adventure: Averted, characters created by a new player face the same world and the same rules as anyone else.
* Elemental Crafting: Played straight.
* Evolving Attack
* Endless Game
* Fantasy Pantheon: All religions are created by the players of the game. Some of them worship the creator of the game.
* Ghost Town: Some locations have turned into these. Locked buildings might still contain the corpses of their former owners.
* Hit Points
* In Universe Game Clock: A day is the same in game as in real life. There are 20 days in a year, 8 hours in a day, 36 minutes in an hour and 60 seconds in a minute.
* Inexplicable Treasure Chests: Averted, if you find a treasure it was most certainly hoarded by a different character sometime before.
* Item Crafting: Everything in the game is crafted by players.
* Lamarck Was Right: Newspawn receive skills based on a random combination of the skills of other characters in the spawning location.
* Loads and Loads of Races: Averted, there is only on type of cantrian.
* Locked Door
* Nobody Poops Hunting animals can produce dung, though.
* Perma Death: Dead characters remain so.
* 24-Hour Armor: Everybody wears shields, if they can afford them.
* Video Game Geography
* Wide Open Sandbox
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