rdfs:comment
| - When all attempts at peaceful negotiations have failed, and the enemy is unwilling to back down, the TEC have little choice but to unleash this weapon, their final solution to conflict. Representing the pinnacle of the TEC's Nuclear Weapons Technology, the mighty Novalith Cannon is the end result of years of research and testing. Essentially a massive railgun, its Novalith Warheads are accelerated to near-lightspeed velocity before firing, sending its nuclear payload to annihilate the TEC's foes at any distance. The in game description of the Novalith Warhead is "The apex of TEC ordinance technology; it will cause tremendous damage to a planet's infrastructure on impact."
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abstract
| - When all attempts at peaceful negotiations have failed, and the enemy is unwilling to back down, the TEC have little choice but to unleash this weapon, their final solution to conflict. Representing the pinnacle of the TEC's Nuclear Weapons Technology, the mighty Novalith Cannon is the end result of years of research and testing. Essentially a massive railgun, its Novalith Warheads are accelerated to near-lightspeed velocity before firing, sending its nuclear payload to annihilate the TEC's foes at any distance. The in game description of the Novalith Warhead is "The apex of TEC ordinance technology; it will cause tremendous damage to a planet's infrastructure on impact." The apocalyptic weapon is able to deal 3500 damage to an enemy planet or asteroid. Usually, it takes 1 shot to kill an asteroid (health upgrades or not), and 2 shots to kill a planet at maximum health (6000). TEC players with Shield Generators around their planets take much less damage, though, due to the Shield Generator's bombardment mitigation ability. Unfortunately, Novalith Warheads aren't exactly the cleanest weapons in the galaxy, and cause quite a mess upon impact. Until the radiation reaches acceptable levels, you can't colonize the planet or asteroid you destroy - in addition, for a considerable period, the planet's growth and max population cap is severely reduced. As of Diplomacy v.1.2, the Novalith reduces the trade income of the target planet by 100%, in order to further increase the loss of Credit income, and to compensate for the effects of Auxiliary Government and the likes of it.
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