About: Rune Goldberg Machine   Sponge Permalink

An Entity of Type : dbkwik:resource/1XOEgMotbpoGqoO6VuAOjA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This activity cannot be reset by a D&D token. It also does not reset when a player is a non-member; if a player completes the activity before their membership expires and becomes a member again later, they must wait until the following reset before the machine could be used again.

AttributesValues
rdf:type
rdfs:label
  • Rune Goldberg Machine
rdfs:comment
  • This activity cannot be reset by a D&D token. It also does not reset when a player is a non-member; if a player completes the activity before their membership expires and becomes a member again later, they must wait until the following reset before the machine could be used again.
  • The following table shows the profit and number of runes of a particular type that are required to feed such runes into the machine, assuming the player has obtained the maximum vis wax of the slot (as 0.5% is charged even on the first try). Lastly, it is assumed that vis wax is sold for its medium price: .
dcterms:subject
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Skills
Frequency
  • Daily
Currency
Members
  • Yes
Update
  • Rune Value Improvements
Areas
Release
  • 2014-09-15(xsd:date)
abstract
  • This activity cannot be reset by a D&D token. It also does not reset when a player is a non-member; if a player completes the activity before their membership expires and becomes a member again later, they must wait until the following reset before the machine could be used again.
  • The following table shows the profit and number of runes of a particular type that are required to feed such runes into the machine, assuming the player has obtained the maximum vis wax of the slot (as 0.5% is charged even on the first try). Lastly, it is assumed that vis wax is sold for its medium price: . Each of the three slots has a "best" rune, which changes daily. The first slot counts for 30% of the total vis wax, and is the same for every player. The second slot also counts for 30%, and is one of three possible runes (varies from player to player). The final slot counts for 40% of the total amount of wax, and is randomly assigned to each player. Just because one of the possibilities is green on the second slot but a player chose the rune that is not green, it does not mean that the rune he/she chose will yield more vis wax than a rune that is not one of the possibilities. For example, the possibilities of the second rune slot are Death, Soul and Blood. The highest vis wax yield that is not one of the three is Fire (same yield for everyone). A player chose Soul, but it is not green. Soul could either collect more yield than Fire or less. If Goldberg is asked for help with the machine, he will suggest a particular rune which has been previously shown to him by another player. Warning this suggested rune carries over from the previous day and may not be a good rune anymore if after trying the suggested rune and all combinations for the slots you still have a low amount try swapping the first rune for something else. The profit (that is, the market value of the vis wax, minus the cost of the runes used) will be greater if experimenting with runes that are fairly cheap, even if you don't get a "100% match". As an extreme example, if the "perfect match" happens to be the three most expensive runes (see the GE prices, in the table above), you may end up spending more, in runes, than what you recover in vis wax. On the other hand, experimenting with combinations of only the six cheapest runes or so, you should be able to get an average profit of about 400k every day.
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