The combat rifle is a weapon in Fallout 4.
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rdf:type
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rdfs:label
| - Combat Rifle
- Combat rifle
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rdfs:comment
| - The combat rifle is a weapon in Fallout 4.
- The Combat Rifle (also referred to as the Desert Rifle) is a Tier 2 Assault Rifle variant that has a capacity of 60 rounds per magazine. Unlike the other assault rifles, it fires a three-round burst. Holding down the trigger button will continually fire three-round bursts, unlike burst rifles in most games, where the trigger must be pulled every time a burst is fired. Sustained bursts make for a more accurate spread of fire than the Assault Rifle!
- The Combat Rifle is a weapon used by the Allied Nations and featured in Mercenaries 2: World in Flames.
- Combat Rifles are a family of heavy, high-velocity weapons, comprising both burst-fire combat rifles proper and fully-automatic machine guns. While they can be useful to all four character classes, they are a trademark weapon for Roland, who has a singular skill and a class mod dedicated to their mastery.
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dcterms:subject
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Reload
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damage per second
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WeaponType
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Fire Rate
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dbkwik:borderlands...iPageUsesTemplate
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dbkwik:fallout/pro...iPageUsesTemplate
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dbkwik:left4dead/p...iPageUsesTemplate
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Range
| - 119(xsd:integer)
- Short-Medium
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Games
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Faction
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Rate
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Name
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Type
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Value
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perk mod
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clip size
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AP used
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perk dmg
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dbkwik:mercenaries...iPageUsesTemplate
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Weight
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Capacity
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Icon
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Ammo
| - 0(xsd:double)
- 0(xsd:double)
- 0(xsd:double)
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Accuracy
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Damage
| - 33(xsd:integer)
- 44(xsd:integer)
- Low
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Total Damage
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carrycapacity
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damage per mag
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ammocapacity
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abstract
| - The combat rifle is a weapon in Fallout 4.
- The Combat Rifle (also referred to as the Desert Rifle) is a Tier 2 Assault Rifle variant that has a capacity of 60 rounds per magazine. Unlike the other assault rifles, it fires a three-round burst. Holding down the trigger button will continually fire three-round bursts, unlike burst rifles in most games, where the trigger must be pulled every time a burst is fired. Sustained bursts make for a more accurate spread of fire than the Assault Rifle!
- Combat Rifles are a family of heavy, high-velocity weapons, comprising both burst-fire combat rifles proper and fully-automatic machine guns. While they can be useful to all four character classes, they are a trademark weapon for Roland, who has a singular skill and a class mod dedicated to their mastery. True Combat Rifles are either semi-automatic or more commonly burst-fire, firing a sequential series of shots with each discrete pull of the trigger (i.e. each "Fire" command from the player). They always have either a scope or a peep sight with magnification, for precision shooting at a distance. Magazines are small, and reload speeds are moderate, ranging from 0.75 seconds to as much as 1.75 seconds. Dahl, Hyperion and Tediore all make combat rifles. Machine Guns are fully automatic, firing continuously for the duration of the "Fire" command until either the character releases the trigger or else the weapon exhausts its magazine. They have very large magazines, with correspondingly long reload times, as much as 3.5 seconds for certain models. Many machine guns lack a sight entirely, and sighted models never offer high magnification. Atlas, S&S Munitions, Torgue and Vladof all make machine guns.
- The Combat Rifle is a weapon used by the Allied Nations and featured in Mercenaries 2: World in Flames.
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