About: TINTTAB   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

TINTTAB is a WAD lump in Heretic and Hexen (it also appears in Strife as XLATAB) for supporting translucency in objects (supplanting the partial invisibility effect used in Doom and Doom II). It is a precalculated lookup table similar to COLORMAP, but maps each color against each other color, rather than against specific levels. It is 65535 bytes (256×256) and determines what each color changes to when shown behind a translucent pixel of another color. Due to the limitation of 256 colors shown on screen at once, it is only an approximation in most cases.

AttributesValues
rdfs:label
  • TINTTAB
  • TINTTAB
rdfs:comment
  • TINTTAB is a WAD lump in Heretic and Hexen (it also appears in Strife as XLATAB) for supporting translucency in objects (supplanting the partial invisibility effect used in Doom and Doom II). It is a precalculated lookup table similar to COLORMAP, but maps each color against each other color, rather than against specific levels. It is 65535 bytes (256×256) and determines what each color changes to when shown behind a translucent pixel of another color. Due to the limitation of 256 colors shown on screen at once, it is only an approximation in most cases.
  • TINTTAB es un lump WAD en Heretic y Hexen para soportar la translucidez en objetos, sustituyendo el efecto de invisibilidad parcial utilizado en Doom y Doom II. Se trata de una tabla de consulta pre calculada similar a COLORMAP, pero mapea cada color contra otro color, no en contra de niveles específicos. Es 65535 bytes (256 × 256) y determina lo que cada color se convierte en cuando se muestra detrás de un píxel transparente de otro color.
dcterms:subject
abstract
  • TINTTAB es un lump WAD en Heretic y Hexen para soportar la translucidez en objetos, sustituyendo el efecto de invisibilidad parcial utilizado en Doom y Doom II. Se trata de una tabla de consulta pre calculada similar a COLORMAP, pero mapea cada color contra otro color, no en contra de niveles específicos. Es 65535 bytes (256 × 256) y determina lo que cada color se convierte en cuando se muestra detrás de un píxel transparente de otro color. Debido a la limitación de 256 colores mostrados en pantalla a la vez, es sólo una aproximación en la mayoría de los casos. El color ideal se intercambia por el color más cercano disponible de la paleta a través de un proceso conocido como cuantificación.
  • TINTTAB is a WAD lump in Heretic and Hexen (it also appears in Strife as XLATAB) for supporting translucency in objects (supplanting the partial invisibility effect used in Doom and Doom II). It is a precalculated lookup table similar to COLORMAP, but maps each color against each other color, rather than against specific levels. It is 65535 bytes (256×256) and determines what each color changes to when shown behind a translucent pixel of another color. Due to the limitation of 256 colors shown on screen at once, it is only an approximation in most cases.
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