About: Build talk:A/D Critical Scythe Assassin   Sponge Permalink

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Comparison to Build:A/D CS Scythe Assassin Pros: 1. * Deep wound. Cons: 1. * No near-100% critical chance. What's better, 100 damage from a skill or an extra ~15% chance of a critical? — Skakid9090 16:57, 23 September 2007 (CEST) I started running scythe sins lately... Imo deep wound spam > 100% crits, your crit % is still ott anyway and with deep wound spam with a chance to hit 3 things at once... Well it doesnt take a genius. --Advent Mongoose Image:Hex Breaker.jpg (talk) 14:56, 2 October 2007 (CEST) I must try this out... have been using moebius for a while...

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  • Build talk:A/D Critical Scythe Assassin
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  • Comparison to Build:A/D CS Scythe Assassin Pros: 1. * Deep wound. Cons: 1. * No near-100% critical chance. What's better, 100 damage from a skill or an extra ~15% chance of a critical? — Skakid9090 16:57, 23 September 2007 (CEST) I started running scythe sins lately... Imo deep wound spam > 100% crits, your crit % is still ott anyway and with deep wound spam with a chance to hit 3 things at once... Well it doesnt take a genius. --Advent Mongoose Image:Hex Breaker.jpg (talk) 14:56, 2 October 2007 (CEST) I must try this out... have been using moebius for a while...
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  • Comparison to Build:A/D CS Scythe Assassin Pros: 1. * Deep wound. Cons: 1. * No near-100% critical chance. What's better, 100 damage from a skill or an extra ~15% chance of a critical? — Skakid9090 16:57, 23 September 2007 (CEST) It's debatable. But I got one for you. Does changing two skills make a build unique? They both have the exact same premise: using high critical hit rates from assassin primary in conjunction with the high critical damage from scythes. Add an optional slot to the other one and list a deep wound variant imo. Podank 06:12, 24 September 2007 (CEST) I say we should host the best and only the best builds, not worse variants of them. — Skakid9090 01:29, 25 September 2007 (CEST) Hmm, that might mean we shouldn't host any crit scythe builds though =P — Skakid9090 01:31, 25 September 2007 (CEST) That's probably a good point. Don't get me wrong though, I agree with you. I think having 2/10 hits not being critical isn't that big of a deal, especially when you can get deep wound spam as a trade-off for it. Podank 05:30, 25 September 2007 (CEST) I started running scythe sins lately... Imo deep wound spam > 100% crits, your crit % is still ott anyway and with deep wound spam with a chance to hit 3 things at once... Well it doesnt take a genius. --Advent Mongoose Image:Hex Breaker.jpg (talk) 14:56, 2 October 2007 (CEST) Why didn't you just propose an update for Build:A/D CS Scythe Assassin???--Image:Assassin's Promise.jpgTtibot(Talk) 00:23, 7 October 2007 (CEST) People would bitch and moan. — Skakid9090 03:13, 7 October 2007 (CEST) That's a build I posted under the A/D CS Scythe Assassin. I figured what's the point of 100% critical? Really it's not worth it. ever 2 hits being critical is good enough. I saw the Dervish's Wounding Strike build and incorporated the attacks into it. I won' take credit for originally thinking of it, but I know I put it in the other build >.<. Jonny5v 14:26, 18 October 2007 (CEST) I must try this out... have been using moebius for a while... What about defense in this build? It surely couldn't hurt to add some of the Moebius farmer defense. Furthermore, I like the 100% crit and thus energy and +dmg from Malicious Strike. A builld I used for some AB-battles was the following: Crit Defense, Mystic Regen, Way of the Master, Critical Eye, Wounding Strike, Malicious Strike, Mystic Sweep/Victorious Sweep, Dash. So suggested skills are: Crit Defense, Malicious Strike, (Assasin's Remedy).--ClaudiusMaxus 08:07, 25 January 2008 (EST) You don't need defense. That is what monks are for! You don't have a 100% crit rate btw...its about 75% at the very very most. --Image:GatessMoebius Strike Icon.jpgThe Gates Assassin 15:35, 2 March 2008 (EST) I usually hate Assassins using anything but daggers and having to constantly cast enchants but this is a lot of fun easily applies DW a lot of damage etc. Crassus 05:38, 13 April 2008 (EDT) Chilling Victory should be listed on variants, I find it much better since mystic and ermites are 1 sec now, which you are basically already attacking at that speed. Lumpen α Ω ∞ 20:39, 20 April 2008 (EDT) Actually, Mytic Sweep and Eremite's Attack only activate a quarter of a second slower, and that update is only temporary. Plus, their activation times will also be decreased by Critical Agility. Chilling Victory is okay for spikes, but quick-recharging attack skills suit this build better. -Mike 20:43, 20 April 2008 (EDT)
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