About: GuildWars Wikia talk:Style and formatting/Skills/Archive 1   Sponge Permalink

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We spoke a while ago about having different colors for skill boxes, and I was against it, as it restricts our choice of colors for other types of box, i.e. locations, beasts, items etc. In order to provide some visual aids besides color alone I've created some icons using the same look as the ones for energy recharge, activation time etc. that are currently visible as Skill Details in the skill box. I tried modifying the template for this demonstration only, but that's not really possible, since it would affect all other existing skills, so the wiki code to produce this has been a bit "hacked" in order to demonstrate how a skill using these icons would look :)

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  • GuildWars Wikia talk:Style and formatting/Skills/Archive 1
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  • We spoke a while ago about having different colors for skill boxes, and I was against it, as it restricts our choice of colors for other types of box, i.e. locations, beasts, items etc. In order to provide some visual aids besides color alone I've created some icons using the same look as the ones for energy recharge, activation time etc. that are currently visible as Skill Details in the skill box. I tried modifying the template for this demonstration only, but that's not really possible, since it would affect all other existing skills, so the wiki code to produce this has been a bit "hacked" in order to demonstrate how a skill using these icons would look :)
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  • A Skill
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  • lightgreen
abstract
  • We spoke a while ago about having different colors for skill boxes, and I was against it, as it restricts our choice of colors for other types of box, i.e. locations, beasts, items etc. In order to provide some visual aids besides color alone I've created some icons using the same look as the ones for energy recharge, activation time etc. that are currently visible as Skill Details in the skill box. I tried modifying the template for this demonstration only, but that's not really possible, since it would affect all other existing skills, so the wiki code to produce this has been a bit "hacked" in order to demonstrate how a skill using these icons would look :) Alternatively the icon could be included somewhere else. I've messed about and I think this sized icon is big enough to act as a visual to let people see what profession a skill is at a glance :) Please let me know what you think! LordBiro/Talk 23:03, 29 May 2005 (EST) Just topping this because no-one's replied yet :P LordBiro/Talk 17:49, 31 May 2005 (EST) I like 'em! About to start going through Necromancer spells (at least all the ones I've unlocked so far) and will make sure me little icon gets in the box. Nunix I just finished completing the first batch of skills. The extra icon looks REALLY nice there! We don't have a metric tonne of skill entries filled out so far; I say break the current template, insert the new icon + profession entry in, and we'll tidy up the mess afterwards. Nunix I was hoping someone would say that ;) I'll alter the template now, and I'll make the change to Life Siphon as an example. I'll also update the GuildWiki:Style & Formatting/Skills page to reflect the change :) LordBiro/Talk 17:46, 2 Jun 2005 (EST) While I think the icons Biro made look great, maybe it would be more appropriate to take the icons from the runes in-game? They would of course be true to the game but might not be recognizable by everyone (or most?) so, uh, it's just a thought. --Fyren 11:05, 29 Jun 2005 (EST) Good suggestion Fyren, although in a way this seems inconsistent within Guild Wars itself. The icons on the site are modified versions of the icons in the manual. Guild Wars also has a seperate set of icons (most obviously visible in the menu of the Priests of Balthazar). As you might expect, I vote we stick with the icons we have :P hehe 21:00, 9 Jul 2005 (EST) actually i am for skill colors by profession. even in the game itself, skills are colored based on the profession; orange for warriors, blue for monks, purple for mesmers, etc. and heck, even boss monsters are colored according to their profession. the 6 colors are really significant in identifying professions in this game. as for using colors for other types of info "i.e. locations, beasts, items etc.", there're still plenty of color we can use apart from the said 6. Nuble 05:23, 10 Jun 2005 (EST) Well, I disagree there. We do all know the colors for the six professions that are used in-game, but what colour do we make Resurrection Signet and Signet of Capture? I think icons are the most effective option. I would like to see colours used to represent the different types of objects in the game, "i.e. locations, beasts, items etc.", if we did take out yellow(W), green(R), blue(Mo), red(E), purple(Me) and green again (N) then what easily identifiable colours would we have for locations? Orange? And then what about beasts? And items? Yeah, we could have different shades between them, but I think that's limiting our options too much :) But yeah, I think the point here is that we don't agree and there needs to be more discussion on the subject. LordBiro/Talk 07:17, 10 Jun 2005 (EST) gray for signets? we can easily differentiate between skill and non-skill articles with different background color of the info table, or different border style, or different layout of the table? Nuble 13:12, 10 Jun 2005 (EST) Gray for signets, like the game itself uses. I strongly feel we should color-code infoboxes by profession, because, as previously stated, the game itself does this in many ways (monster auras, colors of skill icons, default armor colors, the entire Dragon's Lair zone). Tanaric 21:13, 20 Jun 2005 (EST) Well that's 2 against 1 :( hehe, I would like some more people to be involved with this before we make any changes, but if that's what the majority wants then fair enough :P 21:27, 20 Jun 2005 (EST) I say color code it like the game. The difference between a skill box and an item box should be obvious from the content. Coloring the entire box is, I think, a bad idea. A few reasons: 1) It will diminish the number of colors available for other tables. I hear someone saying "16 million colors baby!" but the reality is, the colors of the professions cover the basic ones (yellow, green, blue, purple, red) and as such will leave us with relying on variations of the same color to tell different things. This is a bad practice in UI design. If you rely on colors, they should contrast and be clear. Many people cannot distinguish color variations clearly. 2) It will interfere with the color theme of the site itself and thus be in poor taste. If our main theme is this grey, then a whole bunch of series with a big purple thing in the middle will stand out, and stand out in a not-so-pleasant- way. I suggest we color code only the background of the title area of the table. i.e like this: {| border="1" ! Hammer Bash !! Winter !! Immolate !! Life Siphon !! Heal Other !! Backfire |- align="center" | Bla || Bla || Bla || Bla || Bla || Bla |- align="center" |} We already only color the title area. Look up on the page and you can see that. Furthermore, your table-thing broke the formatting of this page; please make sure to close your div tags next time. :) —Tanaric 00:46, 17 Jul 2005 (EST) Sorry about the formatting issue. All I see is green: Hammer Bash Backfire --Karlos 04:20, 17 Jul 2005 (EST) I think what Tanaric meant Karlos (although Tanaric will probably correct me! :P) is that at the moment only the title (and the bit saying "Skill details") is green, so your suggestion of only colouring the title is pretty much what was suggested in the first place. 08:02, 17 Jul 2005 (EST) At the moment, it's all green. And for some reason (Nuble's comments) I understood what is being suggested as coloring the entire table's borders or background. In any case, this is my vote. :) --Karlos 08:08, 17 Jul 2005 (EST)
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