Attributes | Values |
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rdf:type
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rdfs:label
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rdfs:comment
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isarenaboss
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walksaround
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implemented
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creatureclass
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senseinvis
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paraimmune
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fireDmgMod
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convince
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deathDmgMod
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iceDmgMod
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behaviour
| - Tanjis will target the player hitting him for the most damage. Typically, this is a high level Paladin. He will not retarget to a player blocking his path.
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walksthrough
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Summon
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hpDrainDmgMod
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holyDmgMod
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energyDmgMod
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physicalDmgMod
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MaxDmg
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earthDmgMod
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pushable
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pushobjects
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isboss
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drownDmgMod
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illusionable
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primarytype
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dbkwik:tibia/prope...iPageUsesTemplate
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Name
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Abilities
| - Melee , Avalanche , Paralyze, Distance Fighting , Drowning Bomb , Great Bubble Bomb , Earth Bomb , Energy Wave , Curse Beam , 'Confusion' strike , Self Healing .
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Exp
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Notes
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HP
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Location
| - Fiehonja Ancestral Grounds, eastern pit .
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Strategy
| - thumb|250px|Tanjis' lair with his spawn location marked. You will need a lot of firepower, perhaps 4 or more players of level 150+. It's highly recommended all team members use Bronze Amulets due to his retargeting behavior. The general strategy is to trap Tanjis and fire at him until he is dead.
Trapping Tanjis can be difficult. Because of his retargeting behavior, the shooters are advised to stand away from Tanjis while the blocker lures and traps him. The environment makes trapping him difficult also, knights will almost always be forced to stand in waves/beams because Wild Growth will not last long enough.
Once trapped, it's a battle against his healing.
Tanjis will attack shooters very frequently, even when trapped. Shooters can expect to be hit with strong Mana Drain and Ice-based attacks every 2-5 turns. Shooters are recommended to position themselves away from other team members, or move to another location when they find themselves being targeted . This avoids unnecessary mana/health loss for the other members.
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abstract
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