About: Treasure Chamber   Sponge Permalink

An Entity of Type : dbkwik:resource/JwM2h3NWtlQ5Zc5IFLqh4Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Treasure Chamber is a level in the WonderTown Sewers in Wonderland Adventures.

AttributesValues
rdf:type
rdfs:label
  • Treasure Chamber
rdfs:comment
  • Treasure Chamber is a level in the WonderTown Sewers in Wonderland Adventures.
  • The Ancient Ruins Treasure Chamber can be found north of the Gigante's room. The doors to the Treasure Chamber will open after you slay the Gigante.
  • If Pit uncovers the God of Poverty, he'll get booted from the room without being allowed to collect any uncovered treasures. Should Pit shoot the last jar, the God will leave behind either: Angel's Feather, Bottle, Credit Card, or a Water Barrel. In order to make it easier to get across, we'll give the pitchers numbers, as seen in the Chamber. The God's position is dependent upon the number of Mallets found. Count the mallets obtained, check the chart below. In the Underworld or Skyworld, shoot pitchers 1, 3, and 8. Mallets Found: 0 1 2 3 God's Position: 7 2 4 6 Mallets Found: 0 1 2 3
  • The Treasure Chamber is an area in Mayahem Temple in Banjo-Tooie. It is a tall yellow colored building where Chief Bloatazin is located. He will appear to be searching for something. If you talk to him he will explain that an Unga Bunga tribe member stole Targitzan's Pricless Relic Thingy. If you work your way to the top of the building, you can step on a switch to open a gate once you get down from the top of the building or obtain the ability to use the Grip Grab to hold tight onto ledges of walls and hold yourself up to the edge of the stair room and head upstairs. This passage leads to the 5th World, Terrydactyland. You will only be able to access one room in Terrydactyland at this point in the game.(Unless you have opened Terrydactyland and pressed the switch from the opposite side of
dcterms:subject
Game
  • Banjo-Tooie (XBLA)
dbkwik:banjo-kazoo...iPageUsesTemplate
dbkwik:banjokazooi...iPageUsesTemplate
World
jiggies found/involved
  • 1(xsd:integer)
abstract
  • Treasure Chamber is a level in the WonderTown Sewers in Wonderland Adventures.
  • The Treasure Chamber is an area in Mayahem Temple in Banjo-Tooie. It is a tall yellow colored building where Chief Bloatazin is located. He will appear to be searching for something. If you talk to him he will explain that an Unga Bunga tribe member stole Targitzan's Pricless Relic Thingy. If you work your way to the top of the building, you can step on a switch to open a gate once you get down from the top of the building or obtain the ability to use the Grip Grab to hold tight onto ledges of walls and hold yourself up to the edge of the stair room and head upstairs. This passage leads to the 5th World, Terrydactyland. You will only be able to access one room in Terrydactyland at this point in the game.(Unless you have opened Terrydactyland and pressed the switch from the opposite side of the room). There will be one sleeping Unga Bunga tribe member surrounded by broken sticks, and a small platform with the relic on it leading to a cave. If you walk slowly enough across the sticks, you can grab the relic without waking him up. It can be returned to Chief Bloatazin for a Jiggy. You can also find a Empty Honeycomb Piece in the corner on top of a pile of gold, and a Cheato Page on top of the building (where the one-way entrance is located). The entrance for the top building is one-way and impossible to exit back to the top of the building to certain characters including the Stony Banjo form, Mumbo and Banjo by himself which leaves them no choice but to use the normal entrance in-order to leave the Treasure Chamber since it's the only doorway that is 2 way for all other characters including Banjo's transformations, but Banjo & Kazooie together and Kazooie alone are able to head out through the direction they fell from as a result of entering through the 2nd entrance built for the building.
  • The Ancient Ruins Treasure Chamber can be found north of the Gigante's room. The doors to the Treasure Chamber will open after you slay the Gigante.
  • If Pit uncovers the God of Poverty, he'll get booted from the room without being allowed to collect any uncovered treasures. Should Pit shoot the last jar, the God will leave behind either: Angel's Feather, Bottle, Credit Card, or a Water Barrel. In order to make it easier to get across, we'll give the pitchers numbers, as seen in the Chamber. The God's position is dependent upon the number of Mallets found. Count the mallets obtained, check the chart below. ............... .1 2. .. .. .3 4. ... ... .5 6 . .... ... .... .7 8. ............... In the Underworld or Skyworld, shoot pitchers 1, 3, and 8. Mallets Found: 0 1 2 3 God's Position: 7 2 4 6 In the Overworld shoot pitchers 2, 3, and 4. Mallets Found: 0 1 2 3 God's Position: 8 5 6 1
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software