^There's a number of Melee CPU modes on the wiki not listed here: ITEM (CPU Mode), EVZELDA, SPLWLINK, ONLYITEM, FREAK, NOACT, SPLWSAMUS, STRUGGLE, NONE, AIR, COOPERATIVE and DEFENSIVE CPU Modes are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in Training Mode, while other actions can only be seen performed in various Melee event matches. A few modes are only accessible through the use of Melee's debug menu.
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| - ^There's a number of Melee CPU modes on the wiki not listed here: ITEM (CPU Mode), EVZELDA, SPLWLINK, ONLYITEM, FREAK, NOACT, SPLWSAMUS, STRUGGLE, NONE, AIR, COOPERATIVE and DEFENSIVE CPU Modes are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in Training Mode, while other actions can only be seen performed in various Melee event matches. A few modes are only accessible through the use of Melee's debug menu.
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| - ^There's a number of Melee CPU modes on the wiki not listed here: ITEM (CPU Mode), EVZELDA, SPLWLINK, ONLYITEM, FREAK, NOACT, SPLWSAMUS, STRUGGLE, NONE, AIR, COOPERATIVE and DEFENSIVE CPU Modes are different sets of AI behaviors used by computer players in different games throughout the series. Several are intended for use in Training Mode, while other actions can only be seen performed in various Melee event matches. A few modes are only accessible through the use of Melee's debug menu.
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