About: Kaze no Kama Duelist - M(11),F(12),Dls(7)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The duelist version of the Kaze no Kama focuses like the original on hitting as often as possible per round while relying on elemental damage from equipment and - after level 21 - on bonus damage from Combat Insight. It also has the potential to strike 18 times in a single round with a good hit chance for most attacks, but has - unlike the original - an innate haste-ability from the duelist levels.

AttributesValues
rdfs:label
  • Kaze no Kama Duelist - M(11),F(12),Dls(7)
rdfs:comment
  • The duelist version of the Kaze no Kama focuses like the original on hitting as often as possible per round while relying on elemental damage from equipment and - after level 21 - on bonus damage from Combat Insight. It also has the potential to strike 18 times in a single round with a good hit chance for most attacks, but has - unlike the original - an innate haste-ability from the duelist levels.
Alignment
  • Any lawful
dcterms:subject
Will
  • 17(xsd:integer)
CHAfinal
  • 4(xsd:integer)
Reflex
  • 27(xsd:integer)
Fortitude
  • 20(xsd:integer)
DEXinitial
  • 18(xsd:integer)
CONfinal
  • 14(xsd:integer)
INTfinal
  • 16(xsd:integer)
DEXfinal
  • 26(xsd:integer)
WISfinal
  • 16(xsd:integer)
STRfinal
  • 6(xsd:integer)
WISinitial
  • 16(xsd:integer)
INTinitial
  • 16(xsd:integer)
spellresistance
  • 41(xsd:integer)
BAB
  • 27(xsd:integer)
CHAinitial
  • 4(xsd:integer)
STRinitial
  • 6(xsd:integer)
CONinitial
  • 14(xsd:integer)
dbkwik:nwn2/proper...iPageUsesTemplate
Classes
AC
  • 36(xsd:integer)
HP
  • 338(xsd:integer)
Race
abstract
  • The duelist version of the Kaze no Kama focuses like the original on hitting as often as possible per round while relying on elemental damage from equipment and - after level 21 - on bonus damage from Combat Insight. It also has the potential to strike 18 times in a single round with a good hit chance for most attacks, but has - unlike the original - an innate haste-ability from the duelist levels. It also is able to achieve slightly higher AC since the Canny Defense feat works like it's counterpart from the Invisible Blade but yields more, since you can take a maximum duelist level of 10 - or 7 with this build. The prerequisite feats for the Duelist class (Dodge, Mobility) both help AC, while those required for invisible blade include one wasted feat (wf:kukri). And since the extra duelist levels make it worthwhile to take a higher INT from the beginning, the extra skillpoints can be used to bring more skills to respectable heights. On the downside, this build sacrifices two levels of Divine champion or Paladin, which means a slight drop in saves. Also, many Duelist feats cannot be used when dual-wielding kamas: neither flourish nor precise strike will work, while the iBlade has the advantage of delivering bleed damage.
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