The duelist version of the Kaze no Kama focuses like the original on hitting as often as possible per round while relying on elemental damage from equipment and - after level 21 - on bonus damage from Combat Insight. It also has the potential to strike 18 times in a single round with a good hit chance for most attacks, but has - unlike the original - an innate haste-ability from the duelist levels.
| Attributes | Values |
|---|---|
| rdfs:label |
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| rdfs:comment |
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| Alignment |
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| dcterms:subject | |
| Will |
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| CHAfinal |
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| Reflex |
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| Fortitude |
|
| DEXinitial |
|
| CONfinal |
|
| INTfinal |
|
| DEXfinal |
|
| WISfinal |
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| STRfinal |
|
| WISinitial |
|
| INTinitial |
|
| spellresistance |
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| BAB |
|
| CHAinitial |
|
| STRinitial |
|
| CONinitial |
|
| dbkwik:nwn2/proper...iPageUsesTemplate | |
| Classes | |
| AC |
|
| HP |
|
| Race | |
| abstract |
|