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| - Hit Dice: 15d8+75 (142 hp) Initiative: -1 Speed: 30 ft. in half-plate armor (6 squares); base speed 40 ft. Armor Class: 23 (-1 size, -1 Dex, +8 natural, +7 half-plate armor) touch 8, flat-footed 23 Base Attack/Grapple: +11/+25 Attack: Greatsword +20 melee (3d6+15) or slam +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire) Full Attack: Greatsword +20/+15/+10 melee (3d6+15) or 2 slams +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing Special Qualities: Immunity to fire, low-light vision, rock catching, vulnerability to cold
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| abstract
| - Hit Dice: 15d8+75 (142 hp) Initiative: -1 Speed: 30 ft. in half-plate armor (6 squares); base speed 40 ft. Armor Class: 23 (-1 size, -1 Dex, +8 natural, +7 half-plate armor) touch 8, flat-footed 23 Base Attack/Grapple: +11/+25 Attack: Greatsword +20 melee (3d6+15) or slam +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire) Full Attack: Greatsword +20/+15/+10 melee (3d6+15) or 2 slams +20 melee (1d4+10) or rock +10 ranged (2d6+10 plus 2d6 fire) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing Special Qualities: Immunity to fire, low-light vision, rock catching, vulnerability to cold Saves: Fort +14, Ref +4, Will +9 Abilities: Str 31, Dex 9, Con 21, Int 10, Wis 14, Cha 11 Skills: Climb +9, Craft (any one) +6, Intimidate +6, Jump +9, Spot +14 Feats: Cleave, Great Cleave, Improved Overrun, Improved Sunder, Iron Will, Power Attack Environment: Warm mountains Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons) Challenge Rating: Treasure: Standard Alignment: Often lawful evil Advancement: By character class Level Adjustment:
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