rdfs:comment
| - Ars Magica is set in Mythic Europe, a fantasy reinterpretation of the historical European Middle Ages. The most important characters in play are Magi, powerful magicians wielding the magical powers of legend and fantasy, who congregate in Covenants, along with their followers, often, but not always, for common purpose. Most Magi within Mythic Europe belong to a society of wizards called the Order of Hermes, founded by the wizard Bonisagus who created a single theory of magic and a defense that allowed Magi to gather without fear of violence or treachery.
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abstract
| - Ars Magica is set in Mythic Europe, a fantasy reinterpretation of the historical European Middle Ages. The most important characters in play are Magi, powerful magicians wielding the magical powers of legend and fantasy, who congregate in Covenants, along with their followers, often, but not always, for common purpose. Most Magi within Mythic Europe belong to a society of wizards called the Order of Hermes, founded by the wizard Bonisagus who created a single theory of magic and a defense that allowed Magi to gather without fear of violence or treachery. Players in Ars Magica generate several types of characters and often the Covenant itself, which is developed in a similar way. The primary characters around which most stories will revolve are Magi, the wizards of legend and rumor. Companions are remarkable characters in their own right, lacking the magical power of wizards, but with considerable ability and resources of their own. Finally there are Grogs, who are the guards, henchmen and servants of the Covenant. Typically each player will generate a Magus and a Companion, and will choose which one to play for each individual story. Grogs and the Covenant itself are generated either by the Storyguide (Gamemaster) or communally. As the characters and their covenant mature, the types of stories that can be told around them change as well. The Ars Magica game system is skill-based and is built around a common mechanic of adding skill and attribute ratings to a d10 roll and comparing this result to an Ease Factor (target number.) Much character advancement occurs via the passage of time, and sagas (campaigns) often last for decades or centuries of game time. The magic system is widely acclaimed as the finest ever designed for any roleplaying game.
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