About: Episode 6/Floor 7   Sponge Permalink

An Entity of Type : dbkwik:resource/BX9-5v6GsB0yFDdkvYhNYw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Episode 6, Floor 7 is a level of Wolfenstein 3D episode "Confrontation". The level opens in a blue stone room filled with one SS and 1-7 Officers, every one of which will be alarmed upon the firing of a weapon. This exits to a central hub which is notable for the presence of several Officers who are not immediately accessible, protected by blocking stone columns. The central hub opens to a room with a gold key, which is necessary to enter a second room for a silver key. The silver key is necessary to exit the level.

AttributesValues
rdf:type
rdfs:label
  • Episode 6/Floor 7
rdfs:comment
  • Episode 6, Floor 7 is a level of Wolfenstein 3D episode "Confrontation". The level opens in a blue stone room filled with one SS and 1-7 Officers, every one of which will be alarmed upon the firing of a weapon. This exits to a central hub which is notable for the presence of several Officers who are not immediately accessible, protected by blocking stone columns. The central hub opens to a room with a gold key, which is necessary to enter a second room for a silver key. The silver key is necessary to exit the level.
dcterms:subject
Secrets
  • 14(xsd:integer)
dbkwik:wolfenstein...iPageUsesTemplate
Previous
  • Episode 6/Floor 6
crosses
  • 0(xsd:integer)
Officers
  • 21(xsd:integer)
  • 43(xsd:integer)
  • 70(xsd:integer)
Name
  • Floor 7
dogs
  • 0(xsd:integer)
Caption
  • The Officers in the central hub lurk behind the safety of stone columns.
par
  • 330.0
crowns
  • 5(xsd:integer)
numghosts
  • 0(xsd:integer)
chalices
  • 1(xsd:integer)
numfakehitlers
  • 0(xsd:integer)
numbosses
  • 0(xsd:integer)
oneups
  • 4(xsd:integer)
mutants
  • 0(xsd:integer)
Music
  • "Twelfth"
Guards
  • 18(xsd:integer)
  • 29(xsd:integer)
  • 43(xsd:integer)
NEXT
  • Episode 6/Floor 8
SS
  • 10(xsd:integer)
  • 19(xsd:integer)
  • 29(xsd:integer)
chests
  • 19(xsd:integer)
abstract
  • Episode 6, Floor 7 is a level of Wolfenstein 3D episode "Confrontation". The level opens in a blue stone room filled with one SS and 1-7 Officers, every one of which will be alarmed upon the firing of a weapon. This exits to a central hub which is notable for the presence of several Officers who are not immediately accessible, protected by blocking stone columns. The central hub opens to a room with a gold key, which is necessary to enter a second room for a silver key. The silver key is necessary to exit the level. The exit itself must be accessed by traversing a series of convoluted tunnels, which are accessed from the central hub and can be divided into three sections: * A purple stone section in the southwest that is technically avoidable * A jagged brown rock section which is the longest of all and contains the Elevator * A second jagged brown rock section which is accessed through a pushwall in the above section, overgrown by vines which obscure the player's vision, and featuring a cache of three One Ups.
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