About: Summer 2014 Event   Sponge Permalink

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The Summer 2014 event lasted from August 8th to August 29th.

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  • Summer 2014 Event
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  • The Summer 2014 event lasted from August 8th to August 29th.
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Tips
  • * The recommended composition for the first fleet is 2 BB, 4 CV. * The recommended composition for the second fleet is 1 CL, 2 CA/CAV, 3 DD. * Excluding the boss node, the fights consist of two air combat phases with no shelling/torpedo salvo. * The enemy fleets have large amounts of planes, plan accordingly. * Consider aborting your sortie if you get directed to node B, fighting four battles may deplete your planes too much to get air superiority at the boss node.
  • * H node is a night battle with two possible fleet formations and only one ship is equipped for cut-in attacks, making night battle equipment ineffective. *Do not bother with Type 3 shells, 10cm guns and other anti-air equipment unless you fulfill LoS requirements, as they do not appear to reduce chances of being hit and damage by enemy carriers significantly. *All the enemies, including the enemy DDs, have the ability to deal heavy damage to your ships REGARDLESS OF LEVEL OR EQUIPMENT . Keep this in mind before you decide to commit your higher-leveled ships just to complete E-1. * A node has a submarine * An alternative to using Yuubari for ASW is to use a CLT with 1 sonar, 1 depth charge, 1 midget sub. CLT are much more durable and have preemptive torpedo attack in exchange for lack of night double attack. * If you decide for northern route, have at least 150 FP for air superiority and stock some night battle equipment for the B node. * Recommended formations for pre-boss nodes on Southern Route - line abreast, echelon, double line. *[Double Line] formation works well for I node to increase accuracy for first aerial phase and shelling phase. [Diamond] is NOT recommended because the enemy light carriers HAS A CHANCE to hit hard regardless of formation, and your damage, accuracy will drop. * A way through the middle route is 4 DD 2 BBV where you stack the BBVs full of Zuiun as well as adequate night battle equipment and radars on the DDs to help them through the night node B. Use line abreast at node A if you use this configuration.
  • * Compositions should include 2 CA/V or 2 CVL or 3CV/L for branching through the Node C . * 2CVL will always go the northern route towards AC Princess and the other previously mentioned will be 50/50 towards night battle node instead. * Consider sparkling to increase evasion and accuracy. If you are low on resources, DO sparkling. * Node H only has one round of shelling if you do not bring a battleship, but it can lack firepower at boss node. Using Boss support expedition can help in this situation. *If you have strong BB, double line is the recommended formation for node A. Line ahead is generally better if you are using 2 CLT . * North route example compositions: **3BB 1CLT 2CVL **2BB 2CLT 2CVL * Middle/north route example compositions: **2BB 1SSV 2CV 1CVL **2BB 1CA 1CAV 2CV **2CA 2CLT 1SSV 1CV * Repairs tools can be used to great effect. Notably used on CV/CVLs for their low HP and armor. *At HQ Level 100+, during the final kill to clear the gauge there will be two Battleship Princess at the boss node **Yamato-class battleships, Kitakami and Ooi are strongly recommended for high damage output. ***Nagato-class or Kongou-class can be substituted but their armour and damage output against the boss is significantly lower. **Night cut-in attacks can be effective on high luck ships . Night double attacks can be equally effective if not better on CLTs. **Example compositions: ***Kitakami, 2 BB, Ooi, 2 CVL ***Kitakami, 3 BB, 2 CVL ***Kitakami, 2 BB, 3 CV ***Kitakami, 2CA, 2 BB, CV ***Kitakami, 2 CA, Ooi, 2 CVL
  • * The Midway Princess is an installation-type and is vulnerable to Type 3 Shells. * The Midway Princess evolves into a tougher form for the final battle. * The Midway Princess is immune to torpedoes. If CVs are equipped with dive bombers , they cannot attack her. Torpedo bombers work for the shelling phase. * Using 4 CV and 2 BB still works for this map but has a high chance of going A-C-E. * Using 3 CV, 2 BB and a CAV and 1 CL, 2 CA 3 DD has a very high chance of going A-C-F-J-K. *Using 4 CV, 1 FBB, 1 CA and 1 CAV, 1 CLT, 2 DD, 1 FBB 1 CL will give you route B-D-H-K * Using Akitsu Maru or 4 DD goes to B. Akitsumaru can be even better than a BB in the boss, and B is a bit easier than A. * Equip your DD and CL with ASW, as they won't do too much damage with guns. 1 or 2 CA with Type 3 Shells is enough to kill the boss at night if it's necessary. High level DDs and CLs are still able to do moderate damage with the right setup. Still, this is a valid point : a CA or two with type 3 will beat the feces out of the boss, and the damage done by DDs or CLs is negligible in comparison. * Node H is a combined fleet battle with shelling phase, recommend Combined fleet line ahead formation * If your BB's are equipped with type 91 shells, always north route
  • * The boss node formation changes for the final battle, the two Light Carrier Nu-Class Flagship will be replaced by two Standard Carrier Wo-Class Flagship II if your level is ≥105, those who are ≤104 will only have one replaced. * The recommended composition for the first fleet is 2 BB, 4 CV. * The recommended composition for the second fleet is 1 CL, 2 CA/CAV, 3 DD. * Consider deploying a boss support expedition for the final battle. * This map can be used for leveling 12 ships at the same time at first node . Equip your DD and CL in second fleet with ASW set up and main fleet with at least two CV/L and another 4 ships. If no ship in the main fleet can attack subs, the main fleet's flagship will always get MVP , good for new ships or ships that are useless in combat like Akitsu Maru, Akashi and Taigei. The best thing is you don't need to spend ammo for leveling on this map. You can also enter night battle for no extra cost and with good ASW you still can sink them at night . Keep in mind that if you are leveling your girls here, you can't send them back to AL or Final Operation. * Being directed to node A guarantees a night battle that results in a higher chance of your ships being critically damaged to heavy damage. Being directed to node B guarantees no night battle. End the sortie at node A if you don't feel confident in taking on the night battle nodes. Keep in mind that refreshing in the middle of a sortie can lead you to a ban, especially if you do it often.
  • * The Northern Princess is an installation-type and is vulnerable to Type 3 Shells. * The Northern Princess evolves into a tougher form for the final battle. * The Northern Princess is immune to torpedoes. * During shelling phase, dive bombers can't attack Northern Princess but torpedo bombers can. Don't confuse with aerial phase that torpedo bombers can't attack her. * Using both support fleet is HIGHLY recommended for clearing this map if you are going C-G-E-K. You will spend some resources, but you will save on buckets in the long run. Refer to the Expedition page for details on running support fleet. * E node has two completely different fleets, one has surface ships while the other is composed of submarines. * At least in northern route, line abreast works fine in all pre-boss nodes. * Certain LoS required to reach node E from G and E to K. A total of 2-3 yellow planes on CVLs appear to be optimal, depending on your HQ level bracket. If you have trouble reaching LoS, consider stacking small radar on your DDs or stacking one CA/V with recon planes. * If having trouble clearing the boss, equip CA With sanshiki instead of Radar + Seaplane or Radar + Radar. Using this setup, stack radars on one of the DD's instead to compensate for lost LOS. This will make that one DD useless, but your CA's will wreck the boss at night battle.
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Map name
branching
  • * Having any BB or SS leads to north route * 2 DD, 2 CA, 1 CV, 1 CVL leads to Node A. * 2x CVL, 2x CA, 1x DD, 1x BBV leads to node A. * 2x CVL, 2x CA, 1x CL, 1x BBV leads to node A. * 2x CA/CAV, 2x DD, 2x CVL will go to C, then G. With enough LOS it should always go G to E after that and then E to K. * 2x BBV, CA, CAV, CVL, CL will go to A,B,D,E,K. Equipment LOS was 60, total LOS was 287, HQ lvl 66. * 2x FBB, 1x CA, 1x CLT, 2x CVL/CV leads to node A, E to K need 350+ LOS, HQ lvl 100 * 1 DD, CA, CVL, CA, BBV, FBB leads to node A, E to K need 293+ LOS, HQ lvl 52 * Fast BB, BBV, CLT, 2x CA, CV will go to A,B,D,E,K. Total LOS was 350+ * Fast BB, BBV, CA, CLT, CV, CVL will go to A,B,D,E,K. Total LOS was 313
  • All posted branching rules, as of posting, are VERY tentative. Use at your own risk. * Having more than two CVL/CV in total or more than three SS/SSV in total will take you to A-C-F. * Having at least one SS will take you to northern route. * Having at least 4 DD will take you through the middle route . The optimal route as you only need to go through 2 nodes before the boss. * 1x Fast BB, 2 CA, CL, 2 CVL takes southern route to boss * 1x Fast BB, 3 CA, 2 CVL takes southern route to boss * 2x Fast BB, CA, DD, 2 CVL takes southern route to boss * 1x Fast BB, 3 CA, CV, DD takes southern route to boss * 2x CA, DD, Fast BB, 2 CVL takes southern route to boss * CA, DD, CL, BBV, 2 CVL takes southern route to boss * 2x CA, 2x BBV, 2x CVL takes southern route to boss * 4x CA, 2x CVL takes southern route to boss * 2x CA, 2x DD, 2x CVL takes northern route to boss * 2x CA, Fast BB, BBV, 2x CVL takes southern route to boss * 2x CAV, CL, DD, 2x CVL takes southern route to boss * CL, BBV, DD, CVL, CV, DD takes southern route to boss * CL, CVL, CAV, CA, 2x BBV takes southern route to boss * BBV, Fast BB, CA, DD, CV, CVL takes southern route to boss * AV, Fast BB, DD, BBV, 2x CVL takes southern route to boss. Total LOS must be more than 250 . *Note that this is for HQ level bellow 40 . * CL, CAV, CA, BBV, 2x CVL takes southern route to boss. Take Yuubari as your flag and set her up for double attack/ASW using 2x 15.5cm triple yellows, 1 sonar, and 1 depth charge. This is important as it takes out the sub in Node A easily while maintaining firepower for night battles. * There is an as-of-yet unknown LoS requirement for reaching the boss node, consider equipping more than you think is necessary to avoid unpleasant surprises. Recon planes work better than radars.
  • * As of yet, no branching rules have been found, your fleet can and will end up all over the place. * LoS appears to be less important than previous maps, certain routes do not check it at all . Branching seems random, but G->L & I->L does have a seaplane animation. *Unconfirmed Large Scale - Oddly enough if you start the map with 2 ships of your 1st fleet in yellow and the rest of your ships in your first and second fleets in green you will go to B node every single time. *Having 4DD in second fleet will go A to C.
  • * 2+ SS/SSV guarantees the dead end at B * 2 CA/CAV or 2 CVL or 3 carriers guarantees node C * 2 CVL guarantees node E * Suggested Effective LOS is 110 although there appears to be an aspect of randomness.
  • * Having 4 CV has a high chance of taking you from C to E. * Having 4 DD or Akitsumaru in 1st fleet goes to B.
  • * Having 2 BBV, 2 CVL, and 2 CV in the first fleet will cause you to always take the north route. *Having a Slow ship in the first fleet will cause you to take the north route, Fast fleet have a random chance for B C D *Having no BB will avoid north route. *You need at least 65 of LoS from equipment to reach node H from the south route. for normal difficulty *2CA/V, 1 Fast BB, 3 CV in first fleet goes south route . *Having 3CV and no Slow ship always goes south route.
dropsL
  • * DD: Hayashimo, Amatsukaze, Yukikaze,Maikaze,Hatsukaze, Tanikaze, Urakaze, Makigumo, Shiratsuyu, Yuugumo, Akigumo * CL: Nagara, Kitakami, Sendai * CA: Mogami, Mikuma, Suzuya, Kumano, Tone * AV: * CV:Kaga, Hiryuu,Souryuu, Akagi * SS: * BB: Nagato, Mutsu, Haruna, Kirishima, Ise, Yamashiro, Fusou, Hiei, Kongou * AR: Akashi
dropsK
  • * DD: Fubuki, Shimakaze, Tanikaze, Akigumo, Naganami * CL: Nagara, Kitakami, Ooi, Sendai, Kuma, Agano, Abukuma, Tatsuta * CA:Myoukou, Mogami, Tone, Chikuma, Takao, Atago * SS: I-8 * BB: Yamashiro, Fusou, Ise, Hyuuga * CVL: Houshou, Shouhou, Ryuujou, Junyou, Souryuu, Kaga
  • * DD: Hayashimo, Yuugumo, Akigumo, Maikaze, Hatsukaze, Hamakaze, Amatsukaze, Mikazuki * CL: * CA: Kumano, Mikuma, Suzuya, Choukai, Myoukou, Mogami, Atago * AV: * CV: Kaga, Akagi, Hiryuu, Souryuu, Zuihou * SS: * BB: Hiei, Kongou, Kirishima * Others: Akitsu Maru
  • * DD: Makigumo, Hatsukaze, Yayoi, Amatsukaze, Uzuki, Urakaze, Kiyoshimo, Naganami, Ikazuchi * CL: Yuubari, Abukuma, Tama, Noshiro, Kinu * CA: Suzuya, Kinugasa, Takao, Kumano, Maya * BB: Haruna, Hyuuga, Kongou, Hiei, Kirishima, Ise, Yamashiro * CVL: Ryuujou, Junyou, Zuihou * SS: I-19
Information
  • * Boss: Heavy Cruiser Ri-Class Kai * Nodes B and H are night battles * Killing the boss 6 times will empty its HP gauge. Rewards * Harusame * Cash-only furniture token
  • * Boss: Aircraft Carrier Demon * Midway Princess appears at node H. * Killing the boss 8 times will empty its HP gauge. Reward * Prototype 41cm Triple Cannon * Type 13 AIR RADAR Kai * Skilled Carrier-based Aircraft Maintenance Personnel
  • * Boss: Aircraft Carrier Princess * Nodes A and B are submarine nodes * Nodes D and G are night battle nodes * Killing the boss 9 times will empty its HP gauge. Rewards * Unryuu * Medal x1
  • * Boss: Northern Princess * Node D is a night battle node. * Node E is sometimes a sub node. * Killing the boss 7 times will empty its HP gauge. * At least for Northern Princess, once HP gauge goes into the 7th portion, she will change to her last form. Reward * Ooyodo * Repair Team * Medal x1
  • * Boss: Midway Princess * Node C is a sub node. * Node H is day battle with one yellow BB / one yellow CA * Killing the boss 10 times will empty its HP gauge. Reward * Tokitsukaze * Repair Goddess
  • * Boss: Battleship Princess * Killing the boss 10 times will empty its HP gauge. * A: Fleet consisting of 1 BB , 1 CL , 1/2 CVL , and 2/3 DDs. * C: Fleet consisting of all subs * D & F: Night Battle nodes **D node contains two Ri-class flagships, two flagship CL, and 2 DD in Line Ahead or Echelon formations **F node contains a Ta-class flagship, a Ri-class elite, a CL, and 3 DDs in Line Ahead formation * E: Empty * H: Aircraft Carrier Princess, CV , CA , 3 DDs Rewards * Isokaze * Prototype 41cm Triple Cannon * Medal x1
map image
dropsG
  • * DD: * CL: Ooi * CA: * AV: * CV: Akagi * SS: * BB: Fusou
  • * DD: Ushio, Inazuma * CL: Kiso, Abukuma * CA: Nachi * CVL: Ryuujou
dropsI
  • * DD: Mutsuki, Kisaragi, Satsuki, Fumizuki, Mikazuki, Akebono, Sazanami, Ushio, Shimakaze, Tanikaze, Akigumo * CL: Abukuma, Kitakami, Sendai, Naka, Isuzu * CA: Aoba, Ashigara, Takao, Atago * CVL: Junyou * SS: I-8
dropsH
  • * DD: Hatsuharu * CL: Nagara * AV: Chiyoda * BB: Fusou
  • * DD: Akebono,Kisaragi, Satsuki, Fumizuki, Mikazuki, Sazanami, Ushio, Shimakaze * CL: Tenryuu, Tatsuta, Tama, Kitakami, Yura, Sendai, Jintsuu * CA: Furutaka, Kako, Ashigara, Aoba * AV: Chitose, Chiyoda * CVL: Shouhou, Ryuujou, Souryuu
  • * DD: Murasame * CL: Sendai * CA: * AV: * CV: * SS: Maruyu * BB:
  • * DD: Yuugumo, Maikaze, Hatsukaze, Hamakaze * CL: * CA: Choukai * AV: * CV: Chitose, Zuihou * SS: * BB: Kongou
dropsB
  • * DD: Hatsuyuki, Hatsuharu, Ikazuchi, Inazuma, Wakaba * CL: Kiso * CA: Takao * CVL: Junyou, Ryuujou
dropsA
  • * DD: * CL: * CA: * AV: * CV: * SS: * BB:
  • * DD: * CL: Natori * CA: * AV: * CV: * SS: * BB:
  • * DD: Asashio * CL: * CA: * AV: * CV: * SS: * BB:
  • * DD: Mutsuki, Satsuki, Fumizuki, Nagatsuki, Mikazuki, Mochizuki, Kikuzuki, Oboro, Akebono, Sazanami, Ushio * CL: Tenryuu, Tatsuta, Natori, Isuzu, Tama, Kiso, Kuma, Kitakami, Sendai, Naka, Jintsuu, Yura * CA: Furutaka, Kako, Aoba, Maya, Choukai, Myoukou, Nachi, Ashigara, Haguro, Chikuma * AV: Chitose, Chiyoda * CVL: Ryuujou, Jun'you, Hiyou, Souryuu
dropsD
  • * DD: Hayashimo * CL: * CA: Mogami * AV: * CV: * SS: * BB:
  • * DD: Nenohi, Inazuma, Hatsuharu, Hatsushimo, Ikazuchi * CA: Maya, Nachi
  • * DD: Shimakaze, Tanikaze * CL: Sendai * CA: Furutaka * AV: Chiyoda * CVL: Shouhou, Ryuujou, Hiyou
dropsC
  • * DD: * CL: * CA: Atago * AV: * CV: * SS: * BB:
  • * DD: Hibiki * CL: Kiso, Tama * CA: Maya
  • * DD: Mutsuki, Shimakaze * CL: Sendai, Jintsuu, Kitakami, Isuzu * CA: Nachi, Atago, Furutaka
dropsJ
  • * DD: Makigumo, Kiyoshimo, Hamakaze, Tanikaze, Shigure, Shikinami, Shiratsuyu * CL: Yahagi, Nagara, Ooi. Sendai, Kitakami * CA: Tone, Chikuma * AV: * CV: Akagi, Kaga, Souryuu, Hiryuu, Houshou * SS: I-168 * BB: Nagato, Haruna, Mutsu, Kirishima, Yamashiro, Fusou, Ise * Others: Taigei
  • * DD: Hamakaze, Hayashimo, Kiyoshimo, Shimakaze, Yukikaze, Amatsukaze, Urakaze, Tanikaze * CL: Yuubari * CA: Kinugasa * AV: * CV: Shoukaku, Zuikaku * SS: Maruyu * BB: Nagato, Mutsu * AS: Taigei * AR:
map japanese
  • MI島攻略作戦
  • MI島確保作戦
  • 北方AL海域へ進出せよ!
  • 敵別働隊を迎撃、本土近海防衛!
  • 決戦!MI作戦発動
  • 陽動作戦!北方港湾を叩け!
dropsE
  • * DD: Makigumo, Ushio * CA: Nachi * CVL: Jun'you * SS: I-19
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abstract
  • The Summer 2014 event lasted from August 8th to August 29th.
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