About: Changelog/1.05beta2   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Amount that attributes increase by and training cost are probably in need of balancing. [Changes and additions] * Overeating will now cause the character to vomit. * There is now a chance that pets' attribute potentials will increase when they train. * Added an effect that increases potentials (but not those of attributes). * Increased the amount that attributes increase by. The lower the level of the skill, the greater the increase in their level (the opposite of what it used to be). * Reduced the platinum cost of skill training. (Skill level / 5 + 2 pp). * Reduced the platinum cost of learning a new skill. (20 + 5 * skills learned -> 15 + 3 * skills learned.) * Lv is now subtracted from skill experience. * Targets can now be 'i'nteracted with in debug mode

AttributesValues
rdfs:label
  • Changelog/1.05beta2
rdfs:comment
  • Amount that attributes increase by and training cost are probably in need of balancing. [Changes and additions] * Overeating will now cause the character to vomit. * There is now a chance that pets' attribute potentials will increase when they train. * Added an effect that increases potentials (but not those of attributes). * Increased the amount that attributes increase by. The lower the level of the skill, the greater the increase in their level (the opposite of what it used to be). * Reduced the platinum cost of skill training. (Skill level / 5 + 2 pp). * Reduced the platinum cost of learning a new skill. (20 + 5 * skills learned -> 15 + 3 * skills learned.) * Lv is now subtracted from skill experience. * Targets can now be 'i'nteracted with in debug mode
dcterms:subject
abstract
  • Amount that attributes increase by and training cost are probably in need of balancing. [Changes and additions] * Overeating will now cause the character to vomit. * There is now a chance that pets' attribute potentials will increase when they train. * Added an effect that increases potentials (but not those of attributes). * Increased the amount that attributes increase by. The lower the level of the skill, the greater the increase in their level (the opposite of what it used to be). * Reduced the platinum cost of skill training. (Skill level / 5 + 2 pp). * Reduced the platinum cost of learning a new skill. (20 + 5 * skills learned -> 15 + 3 * skills learned.) * Lv is now subtracted from skill experience. * Targets can now be 'i'nteracted with in debug mode to investigate them. * Added the gain_spell debug mode command. [Fixes] * Pets and unique monsters will no longer use the Vanish special action. * Fixed some display glitches. * Fixed the issue with the power of magic-element spells. * Other minor fixes and additions. Special thanks: 名も無き冒険者さん
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