Amount that attributes increase by and training cost are probably in need of balancing. [Changes and additions] * Overeating will now cause the character to vomit. * There is now a chance that pets' attribute potentials will increase when they train. * Added an effect that increases potentials (but not those of attributes). * Increased the amount that attributes increase by. The lower the level of the skill, the greater the increase in their level (the opposite of what it used to be). * Reduced the platinum cost of skill training. (Skill level / 5 + 2 pp). * Reduced the platinum cost of learning a new skill. (20 + 5 * skills learned -> 15 + 3 * skills learned.) * Lv is now subtracted from skill experience. * Targets can now be 'i'nteracted with in debug mode
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