A battle position (Japanese: 表示形式 Hyōji Keishiki, "display mode") is a position in which a monster is placed to determine how it behaves in battle. The two battle positions are Attack Position and Defense Position. Attack Position monsters are placed vertically on the field, while Defense Position monsters are placed horizontally. Each monster can change its battle position once per turn, during its controller's Main Phase. However, a monster cannot change its battle position if it was Summoned or attacked that turn. Flip Summoning a monster is both a Summon and a battle position change.
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| - A battle position (Japanese: 表示形式 Hyōji Keishiki, "display mode") is a position in which a monster is placed to determine how it behaves in battle. The two battle positions are Attack Position and Defense Position. Attack Position monsters are placed vertically on the field, while Defense Position monsters are placed horizontally. Each monster can change its battle position once per turn, during its controller's Main Phase. However, a monster cannot change its battle position if it was Summoned or attacked that turn. Flip Summoning a monster is both a Summon and a battle position change.
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| - CardRotator-TF04-EN-VG.jpg
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| Furigana
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| japanese translated
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| dbkwik:yugi-oh/pro...iPageUsesTemplate
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| - Artwork of "Card Rotator", an example of a card that manipulates battle positions.
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| - 表示形式 Biǎoshì Xíngshì / Biu2 si6 Jing4 sik1
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| - A battle position (Japanese: 表示形式 Hyōji Keishiki, "display mode") is a position in which a monster is placed to determine how it behaves in battle. The two battle positions are Attack Position and Defense Position. Attack Position monsters are placed vertically on the field, while Defense Position monsters are placed horizontally. Each monster can change its battle position once per turn, during its controller's Main Phase. However, a monster cannot change its battle position if it was Summoned or attacked that turn. Flip Summoning a monster is both a Summon and a battle position change.
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