About: Ing Hive Temple Key 2   Sponge Permalink

An Entity of Type : dbkwik:resource/mjQtscAc-hDiHUM1NhXcRw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ing Hive Temple Key 2 is the second Dark Temple Key required for access to the Hive Temple in Metroid Prime 2: Echoes. Obtaining this may prove to be an annoyance for Samus. Samus must scale the massive central ball in the room (covered in Spider Ball Tracks), taking care to avoid the Darkling Tentacles that can knock her to the bottom of the room. Samus will find a part of the Track protruding from the top of the ball. She must climb it and then Boost Jump off of it onto a ring of Ball Tracks. The Key is in the center of it, Samus must Boost Jump off the Track into it to obtain it.

AttributesValues
rdf:type
rdfs:label
  • Ing Hive Temple Key 2
rdfs:comment
  • Ing Hive Temple Key 2 is the second Dark Temple Key required for access to the Hive Temple in Metroid Prime 2: Echoes. Obtaining this may prove to be an annoyance for Samus. Samus must scale the massive central ball in the room (covered in Spider Ball Tracks), taking care to avoid the Darkling Tentacles that can knock her to the bottom of the room. Samus will find a part of the Track protruding from the top of the ball. She must climb it and then Boost Jump off of it onto a ring of Ball Tracks. The Key is in the center of it, Samus must Boost Jump off the Track into it to obtain it.
dcterms:subject
sam notes
  • You must collect all three keys to gain access to the Ing Hive's Dark Temple.
dbkwik:metroid/pro...iPageUsesTemplate
Game
  • mp2
Name
  • Ing Hive Temple Key 2
inv text
  • This Dark Temple Key is one of three needed to open the Dark Temple of the Ing Hive.
Room
Area
Requirements
abstract
  • Ing Hive Temple Key 2 is the second Dark Temple Key required for access to the Hive Temple in Metroid Prime 2: Echoes. Obtaining this may prove to be an annoyance for Samus. Samus must scale the massive central ball in the room (covered in Spider Ball Tracks), taking care to avoid the Darkling Tentacles that can knock her to the bottom of the room. Samus will find a part of the Track protruding from the top of the ball. She must climb it and then Boost Jump off of it onto a ring of Ball Tracks. The Key is in the center of it, Samus must Boost Jump off the Track into it to obtain it.
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