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The abbreviation QED, which stand for the Latin "quod erat demonstrandum", literally means "that which was to be proved" and is traditionally placed at the end of a mathematical, geometric or logical proof indicating that the intended conclusion has been reached.

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  • QED
  • QED
  • QED
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  • The abbreviation QED, which stand for the Latin "quod erat demonstrandum", literally means "that which was to be proved" and is traditionally placed at the end of a mathematical, geometric or logical proof indicating that the intended conclusion has been reached.
  • QED was a short-lived game show where a celebrity panel tried to guess the outcome from a mystery story.
  • QED (Quantum Entanglement Device; рус. Устройство квантовой запутанности) — новое чудесное оружие, впервые появившееся на Зомби-карте Луна.
  • QED - The universally recognized way to end any argument. This stems primarily from the fact that scarcely anyone actually knows what it really means. This makes people nervous. And nervous people are far less likely to argue back. In fact, so advanced is the spread of ignorance about the actual meaning of this phrase that it has been suggested that its real meaning has been lost. The true meaning probably lies behind the eternal sofa of the universe, or twisted inside one of these extra dimensions that scientists are continually telling us about.
  • QED (Quantum Entanglement Device pol. Urządzenie splątania kwantowego) – specjalny granat i Cudowna Broń występująca w Call of Duty: Black Ops na mapie Moon w trybie Zombie. Stworzone przez Edwarda Richtofena, nazywane jest przez niego Urządzeniem Richtofena.
  • Главная | Описание языка | FXD | API | Примеры | Инструменты Разработки | Новости | Ресурсы | Форум import javafx.stage.*; import javafx.scene.*; import javafx.scene.text.*; import javafx.scene.paint.*; import javafx.scene.shape.*; import java.lang.Math; var v: Double = 3e8; var w: Double = 700e12; var lambda: Double = 450e-9; var a: Double = -10 * lambda; var b: Double = 10 * lambda; var N = 300; var x1: Double = -1.8; var y1: Double = 1.7; var x2: Double = 1.9; var y2: Double = 1.3; var dx: Double = (b - a) / N; var l: Double = 2; function getAngle(x: Double): Double { var dx1 = x1 - x; var dx2 = x2 - x; var L = Math.sqrt(dx1 * dx1 + y1 * y1) + Math.sqrt(dx2 * dx2 + y2 * y2); var angle = (L * w) / v; return angle; } class Arrays extends CustomNode { public override function create(): Nod
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  • The abbreviation QED, which stand for the Latin "quod erat demonstrandum", literally means "that which was to be proved" and is traditionally placed at the end of a mathematical, geometric or logical proof indicating that the intended conclusion has been reached.
  • QED (Quantum Entanglement Device pol. Urządzenie splątania kwantowego) – specjalny granat i Cudowna Broń występująca w Call of Duty: Black Ops na mapie Moon w trybie Zombie. Stworzone przez Edwarda Richtofena, nazywane jest przez niego Urządzeniem Richtofena. Rzucony QED powoduje wygenerowanie jednego z wielu efektów zarówno pozytywnych, negatywnych, jak i neutralnych. Efekty te są dobierane całkowicie losowo i nie ma możliwości wpłynięcia na nie. QED może zostać zdobyte przez wylosowanie go w skrzynce losującej. Tak samo jak Urządzenie Gerscha zajmuje ono miejsce na granaty taktyczne w ekwipunku gracza. W związku z tym niemożliwe jest jednoczesne posiadanie obu broni. Podniesienie QED gdy gracz ma już Urządzenie Gerscha, powoduje zastąpienie go i odwrotnie.
  • QED was a short-lived game show where a celebrity panel tried to guess the outcome from a mystery story.
  • QED (Quantum Entanglement Device; рус. Устройство квантовой запутанности) — новое чудесное оружие, впервые появившееся на Зомби-карте Луна.
  • Главная | Описание языка | FXD | API | Примеры | Инструменты Разработки | Новости | Ресурсы | Форум import javafx.stage.*; import javafx.scene.*; import javafx.scene.text.*; import javafx.scene.paint.*; import javafx.scene.shape.*; import java.lang.Math; var v: Double = 3e8; var w: Double = 700e12; var lambda: Double = 450e-9; var a: Double = -10 * lambda; var b: Double = 10 * lambda; var N = 300; var x1: Double = -1.8; var y1: Double = 1.7; var x2: Double = 1.9; var y2: Double = 1.3; var dx: Double = (b - a) / N; var l: Double = 2; function getAngle(x: Double): Double { var dx1 = x1 - x; var dx2 = x2 - x; var L = Math.sqrt(dx1 * dx1 + y1 * y1) + Math.sqrt(dx2 * dx2 + y2 * y2); var angle = (L * w) / v; return angle; } class Arrays extends CustomNode { public override function create(): Node { var elements: Line[]; var sx = 0.0; var sy = 0.0; for (x in [a..b step dx]) { def angle = getAngle(x); def ex = sx + l * Math.cos(angle); def ey = sy + l * Math.sin(angle); insert Line { startX: sx startY: sy endX: ex endY: ey stroke: Color.DARKRED } into elements; sx = ex; sy = ey; } Group { content: [ elements, Line { endX: sx endY: sy stroke: Color.ORANGE } ] } } } Stage { title: "Mirror" scene: Scene { width: 800 height: 600 content: [ Text { x: 10 y: 50 font: Font { size: 16 } content: "Light velocity: {v}" } Text { x: 10 y: 75 font: Font { size: 16 } content: "Light frequency: {w}" } Text { x: 10 y: 100 font: Font { size: 16 } content: "Light wave length: {lambda}" } Text { x: 10 y: 125 font: Font { size: 16 } content: "Mirror length: {b - a}" } Text { x: 10 y: 150 font: Font { size: 16 } content: "N: {N}" } Group { scaleY: -1 translateX: 200 translateY: 300 var scale = 100; content: [ Line { startX: scale * a endX: scale * b stroke: Color.BLUE strokeWidth: 2 } for (x in [a..b step dx]) Group { content: [ Line { startX: scale * x1 startY: scale * y1 endX: scale * x stroke: Color.DARKORANGE strokeWidth: 0.5 } Line { startX: scale * x endX: scale * x2 endY: scale * y2 stroke: Color.DARKORANGE strokeWidth: 0.5 } ] } Circle { centerX: scale * x1, centerY: scale * y1 radius: 3 fill: Color.BLUE } Circle { centerX: scale * x2, centerY: scale * y2 radius: 3 fill: Color.GREEN } ] } Arrays { translateX: 800 translateY: 300 } ] } }
  • QED - The universally recognized way to end any argument. This stems primarily from the fact that scarcely anyone actually knows what it really means. This makes people nervous. And nervous people are far less likely to argue back. In fact, so advanced is the spread of ignorance about the actual meaning of this phrase that it has been suggested that its real meaning has been lost. The true meaning probably lies behind the eternal sofa of the universe, or twisted inside one of these extra dimensions that scientists are continually telling us about.
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