The Holy Saber are Dual Sword type weapons.
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| - The Holy Saber are Dual Sword type weapons.
- The Holy Saber are Dual Sword type weapons.
- Holy Saber is an attack used by Platinum Royale using his Royal Sword while trying to protect Amu.
- Spell Resistance: yes You fire feather shaped bolts of holy energy that emerge from a divine seal, and after the bolts strike in a ring shaped impact zone, you summon a divine sword and fling it through the seal, causing a burst of holy energy to engulf your enemies. As a standard action, you fire one missile per 2 levels (Max 10) Each one deals normal damage as well as 1d10 +1 holy damage per level (Max 1d10+5). These missiles strike unerringly like a magic missile. If this is used against an evil creature, the evil creature must make a will saving throw DC: 14+ Relevant modifier or be sickened for 1d6+2 rounds.
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Description
| - Rapiers used by knights guarding the town. A symbol used to maintain order.
- Rapiers used by knights guarding the town. A symbol used to maintain order.
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| - None
- None
- Water, 190
- Water, 190
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| - Image:Mred.JPGImage:Sora.JPGImage:Syel.JPGImage:Mgre.JPG
- Image:Mred.JPGImage:Sora.JPGImage:Syel.JPGImage:Mgre.JPG
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abstract
| - The Holy Saber are Dual Sword type weapons.
- The Holy Saber are Dual Sword type weapons.
- Holy Saber is an attack used by Platinum Royale using his Royal Sword while trying to protect Amu.
- Spell Resistance: yes You fire feather shaped bolts of holy energy that emerge from a divine seal, and after the bolts strike in a ring shaped impact zone, you summon a divine sword and fling it through the seal, causing a burst of holy energy to engulf your enemies. As a standard action, you fire one missile per 2 levels (Max 10) Each one deals normal damage as well as 1d10 +1 holy damage per level (Max 1d10+5). These missiles strike unerringly like a magic missile. If this is used against an evil creature, the evil creature must make a will saving throw DC: 14+ Relevant modifier or be sickened for 1d6+2 rounds.
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