About: Holy Saber   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Holy Saber are Dual Sword type weapons.

AttributesValues
rdfs:label
  • Holy Saber
  • Holy Saber
rdfs:comment
  • The Holy Saber are Dual Sword type weapons.
  • The Holy Saber are Dual Sword type weapons.
  • Holy Saber is an attack used by Platinum Royale using his Royal Sword while trying to protect Amu.
  • Spell Resistance: yes You fire feather shaped bolts of holy energy that emerge from a divine seal, and after the bolts strike in a ring shaped impact zone, you summon a divine sword and fling it through the seal, causing a burst of holy energy to engulf your enemies. As a standard action, you fire one missile per 2 levels (Max 10) Each one deals normal damage as well as 1d10 +1 holy damage per level (Max 1d10+5). These missiles strike unerringly like a magic missile. If this is used against an evil creature, the evil creature must make a will saving throw DC: 14+ Relevant modifier or be sickened for 1d6+2 rounds.
Bonus
  • None
  • None
Attack
  • 196(xsd:integer)
dcterms:subject
UpgradeCost
  • 3400(xsd:integer)
Rarity
  • 4(xsd:integer)
dbkwik:monsterhunt...iPageUsesTemplate
dbkwik:www.ja.mhf/...iPageUsesTemplate
Affinity
  • 0.0
Slots
  • O--
  • O--
JapaneseName
Description
  • Rapiers used by knights guarding the town. A symbol used to maintain order.
  • Rapiers used by knights guarding the town. A symbol used to maintain order.
Attribute
  • None
  • None
  • Water, 190
  • Water, 190
EnglishName
  • Holy Saber
  • Holy Saber
UpgradedFrom
BuyingCost
  • N/A
  • N/A
UpgradedInto
UpgradeMaterials
BuyingMaterials
  • N/A
  • N/A
Sharpness
  • Image:Mred.JPGImage:Sora.JPGImage:Syel.JPGImage:Mgre.JPG
  • Image:Mred.JPGImage:Sora.JPGImage:Syel.JPGImage:Mgre.JPG
abstract
  • The Holy Saber are Dual Sword type weapons.
  • The Holy Saber are Dual Sword type weapons.
  • Holy Saber is an attack used by Platinum Royale using his Royal Sword while trying to protect Amu.
  • Spell Resistance: yes You fire feather shaped bolts of holy energy that emerge from a divine seal, and after the bolts strike in a ring shaped impact zone, you summon a divine sword and fling it through the seal, causing a burst of holy energy to engulf your enemies. As a standard action, you fire one missile per 2 levels (Max 10) Each one deals normal damage as well as 1d10 +1 holy damage per level (Max 1d10+5). These missiles strike unerringly like a magic missile. If this is used against an evil creature, the evil creature must make a will saving throw DC: 14+ Relevant modifier or be sickened for 1d6+2 rounds.
is UpgradedFrom of
is UpgradedInto of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software