About: Bogimoray   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Boss 2. Ideal preparations for this battle: * Yellow Band on Jansen (HIGHLY recommended) * Level 2 White Magic on Seth/Kaim * Guard Heal on Seth/Kaim * Anti-Paralysis on Seth/Kaim The fight will start with one Bogimoray and a bunch of Magic Insects fighting along side it. Each turn the Bogimoray will use Absorb to gain energy from the Magic Insects. If the Magic Insects spend their turn to attack you or use Force, consider yourself lucky. If they use Charge Magic, that's not so good. When the Bogimoray absorbs them, he gains significantly more energy from the Magic Insects that have charged themselves; and if he fills his Draw MP meter, shown in the upper-left, he'll hit you with Para-Flare, a vicious move that damages and paralyzes all of your party members (if they have An

AttributesValues
rdfs:label
  • Bogimoray
rdfs:comment
  • Boss 2. Ideal preparations for this battle: * Yellow Band on Jansen (HIGHLY recommended) * Level 2 White Magic on Seth/Kaim * Guard Heal on Seth/Kaim * Anti-Paralysis on Seth/Kaim The fight will start with one Bogimoray and a bunch of Magic Insects fighting along side it. Each turn the Bogimoray will use Absorb to gain energy from the Magic Insects. If the Magic Insects spend their turn to attack you or use Force, consider yourself lucky. If they use Charge Magic, that's not so good. When the Bogimoray absorbs them, he gains significantly more energy from the Magic Insects that have charged themselves; and if he fills his Draw MP meter, shown in the upper-left, he'll hit you with Para-Flare, a vicious move that damages and paralyzes all of your party members (if they have An
Ability Description
  • Absorbs energy from the Magic Insects
  • Damages all party members and inflicts Paralysis
dcterms:subject
Ability Name
  • Absorb
  • Para-Flare
Weak Against
  • Element Water, Bio Killer Rings
dbkwik:lostodyssey...iPageUsesTemplate
Gold
  • 0(xsd:integer)
Element
Name
  • Bogimoray
Type
  • Organic
Stolen Items
  • None
Susceptible
  • Immune to All Status Effects
Dropped Items
  • None
SP
  • 0(xsd:integer)
HP
  • 1830(xsd:integer)
Location
abstract
  • Boss 2. Ideal preparations for this battle: * Yellow Band on Jansen (HIGHLY recommended) * Level 2 White Magic on Seth/Kaim * Guard Heal on Seth/Kaim * Anti-Paralysis on Seth/Kaim The fight will start with one Bogimoray and a bunch of Magic Insects fighting along side it. Each turn the Bogimoray will use Absorb to gain energy from the Magic Insects. If the Magic Insects spend their turn to attack you or use Force, consider yourself lucky. If they use Charge Magic, that's not so good. When the Bogimoray absorbs them, he gains significantly more energy from the Magic Insects that have charged themselves; and if he fills his Draw MP meter, shown in the upper-left, he'll hit you with Para-Flare, a vicious move that damages and paralyzes all of your party members (if they have Anti-Paralysis it only does damage.) The best way to handle him is to follow the old phrase of the best defense is a good offense. Have Kaim and Seth attack him each turn while Jansen repeatedly casts Aqua. This should allow you to have him down in two or three turns. A second Bogimoray will appear already with a full Draw MP meter. Because of this, you may want to have one of your party members use Zephyr to restore your team's HP before you take down the first Bogimoray. On your first turn with the second Bogimoray, have Seth and Kaim, on the front line, use Defend. If you have Guard Heal as a skill, all the better. You'll gain some HP. Jansen should use Aqua. When Bogimoray uses Para-Flare, Seth and Kaim should take 150 to 200 points of damage, while Jansen takes less than 100 due to your GC. As soon as you make it through Para-Flare, use Kaim and Seth to cast Zephyr and heal your party up. You don't want to make Jansen do it, because by using Aqua, he is your heaviest hitter. Now on its next turn, Bogimoray may use a second Para-Flare; it just depends on whether or not enough of the Magic Insects have used Charge Magic. If he hits you again your party's HP will be really low. The good thing, however, is that all of the Magic Insects will then be out of their charge. So again, have Seth and Kaim use Zephyr while Jansen casts Aqua. Once you find yourself safely in a position where you have HP and there is no Para-Flare coming the next turn, you can have them physically attack. With two physical attacks and an Aqua, you should be able to hit at least 650. So when Bogimoray's HP gets low, just go all out on him. So long as you can keep Jansen alive, the battle will be in your favor, and thankfully Seth and Kaim do a good job of shielding him from Para-Flare -- at least for the first couple of times. It may take a couple of tries, but you'll be able to beat the Bogimorays with this strategy at level 16 or so. Note that you don't need to kill the Magic Insects to end the battle.
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