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| - Decap Attack saw players taking control of monster Chuck D. Head to put the continent, originally shaped like a skeleton, back together again and put a stop to Max D. Cap and his underworld army, with help from his allies, Professor Frank N. Stein and Igor. Chuck could dispatch of his enemies in three ways: jumping on them a few times, obtaining a Head and using it like a boomerang, and his most curious trait: extending his own face from his torso into the enemies in a headbutt-esque attack. The game is also notable for the use of body puns in the level's names (e.g. Abdomainland, El Beau Island, Last Leg Land etc.).
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abstract
| - Decap Attack saw players taking control of monster Chuck D. Head to put the continent, originally shaped like a skeleton, back together again and put a stop to Max D. Cap and his underworld army, with help from his allies, Professor Frank N. Stein and Igor. Chuck could dispatch of his enemies in three ways: jumping on them a few times, obtaining a Head and using it like a boomerang, and his most curious trait: extending his own face from his torso into the enemies in a headbutt-esque attack. The game is also notable for the use of body puns in the level's names (e.g. Abdomainland, El Beau Island, Last Leg Land etc.). Decap Attack received a loose adaptation in Sonic the Comic, which only came around as a result of a strip based on Chuck Rock being cancelled at the last minute. Decap Attack would quickly go on to become a pet project of writer and artist Nigel Kitching, as well as the longest running and arguably most popular non-Sonic strip. A blend of horror, black comedy, and surreal slapstick, the strip focused on the day to day lives and chaos endured (and often caused) by Chuck, Head, Igor and Stein, usually referred to as the Prof. Max D. Cap made a couple of appearances too, in the first story, and later in Dead!, as did one of his minions, Bullhead, the first boss in the game. The game was reviewed in the 2008 Halloween Special of Sonic the Comic Online, where it recieved an overall rating of 79 from reviewer Iain Stewart, who called it 'a tight, solid and fun platformer' but criticised the level maps and item collecting aspect.
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