Charm Person was a Shosuro Tejina spell which allowed the caster to make a human believe he was the ninja's ally.
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rdf:type
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rdfs:label
| - Charm person
- Charm Person
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rdfs:comment
| - Charm Person was a Shosuro Tejina spell which allowed the caster to make a human believe he was the ninja's ally.
- The Charm Person spell affects any single humanoid creature it is cast upon. Giants and other large bipedal creatures are not affected.
- [[Category:]] Charm person was an enchantment spell that made the subject a friend of the caster. Charm Person was a common spell in the Realms.
- Level: , Components: V, S Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One humanoid creature Duration: 1 hour/level Saving Throw: Will negates Spell Resistance: Yes
- Spell level: bard 1 sorcerer/wizard 1 Innate level: 1 School: enchantment Descriptor: mind-affecting Components: verbal, somatic Range: short (8 meters) Area of effect: single Duration: 2 rounds + 1 / 3 levels Save: will negates Spell resistance: yes Additional counterspells: clarity Description: In the eyes of the target humanoid, the personal reputation of the caster is improved by 50%.
- Charm Person causes a humanoid creature to become an ally of the caster, unless the saving throw is successful. For the duration of the spell the affected creature will protect the caster and other allies.
- Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails it is charmed by you until the spell ends or until you or your companions do something harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends it knows it has been charmed.
- This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus on its saving throw.
- 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
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inventor
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Level
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save type
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dcterms:subject
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level innate
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persist
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Spellbook
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quicken
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magelevel
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item code
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not usable by
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Casting Time
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maximize
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spell code
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saving throw
| - vs. Spell with -3 bonus negates
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innatelevel
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level sorwiz
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still
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hostile
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silent
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spellresistance
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spell resistance
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empower
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area of effect
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Immunity
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scroll icon
| - Charm Person Icon Scroll.png
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Range
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