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rdfs:label
| - Context Menu
- Context menu
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rdfs:comment
| - A context menu is
- The term Context Menu refers to a menu accessed by single clicking on something (or holding down shift, then single-clicking on something, if one has selected the option to handle it that way). Several game mechanics are accessed this way, including Item Insurance, and the old Quest system. (The newer quest system is accessed by double-clicking on the "quest giver" NPCs and the quest log is checked via the paper doll. Though Context Menu is the common, and formal, term for this mechanic, some documents refer to it as "Contextual Menu."
- The Context Menu is a miniature menu that by default can be opened by holding the "C" key. It functions identically to the tool parameter menu within the Spawn Menu; however, some may find it to be more convenient. It also frees the mouse cursor, allowing for precise selection of in-game objects and specific manipulation of a given single object through a right-click menu. The Context Menu also reveals the NPC options and a selection of display options, as well as a function that allows the changing of the user's Player Model.
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sameAs
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dcterms:subject
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dbkwik:ultima/prop...iPageUsesTemplate
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dbkwik:itlaw/prope...iPageUsesTemplate
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abstract
| - A context menu is
- The term Context Menu refers to a menu accessed by single clicking on something (or holding down shift, then single-clicking on something, if one has selected the option to handle it that way). Several game mechanics are accessed this way, including Item Insurance, and the old Quest system. (The newer quest system is accessed by double-clicking on the "quest giver" NPCs and the quest log is checked via the paper doll. Though Context Menu is the common, and formal, term for this mechanic, some documents refer to it as "Contextual Menu."
- The Context Menu is a miniature menu that by default can be opened by holding the "C" key. It functions identically to the tool parameter menu within the Spawn Menu; however, some may find it to be more convenient. It also frees the mouse cursor, allowing for precise selection of in-game objects and specific manipulation of a given single object through a right-click menu. The Context Menu also reveals the NPC options and a selection of display options, as well as a function that allows the changing of the user's Player Model.
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