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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

What to do: Execute established number of jumps when the giant strikes the ground and avoid red circles spawned by NPCs. How to: Best method of beating this level is to do 1 double jump both for single and double strikes and stay in the air as long as possible. Why not 2 short jumps for double strike? Because time gap between strikes changes each time. You initiate a jump standing still when the giant's arms are lifted and he's about to strike (around 0.3-0.5 sec before the strike effect would apply should be safe. Yes, low and stable ping helps). Necromancers spawn circles mostly in the central area. You can't execute a jump from inside the circle but you can fall on it. If you're in one already just dodge outside using shift but no more than 2 times in a row or you will put exhaustion ef

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  • Column of the Prophet
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  • What to do: Execute established number of jumps when the giant strikes the ground and avoid red circles spawned by NPCs. How to: Best method of beating this level is to do 1 double jump both for single and double strikes and stay in the air as long as possible. Why not 2 short jumps for double strike? Because time gap between strikes changes each time. You initiate a jump standing still when the giant's arms are lifted and he's about to strike (around 0.3-0.5 sec before the strike effect would apply should be safe. Yes, low and stable ping helps). Necromancers spawn circles mostly in the central area. You can't execute a jump from inside the circle but you can fall on it. If you're in one already just dodge outside using shift but no more than 2 times in a row or you will put exhaustion ef
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abstract
  • What to do: Execute established number of jumps when the giant strikes the ground and avoid red circles spawned by NPCs. How to: Best method of beating this level is to do 1 double jump both for single and double strikes and stay in the air as long as possible. Why not 2 short jumps for double strike? Because time gap between strikes changes each time. You initiate a jump standing still when the giant's arms are lifted and he's about to strike (around 0.3-0.5 sec before the strike effect would apply should be safe. Yes, low and stable ping helps). Necromancers spawn circles mostly in the central area. You can't execute a jump from inside the circle but you can fall on it. If you're in one already just dodge outside using shift but no more than 2 times in a row or you will put exhaustion effect on you (can't jump). Don't get annoyed if they spawn circles exactly at the same moment when you're about to jump, it happens. Don't damage necromancers as it will only de-synchronize circles making it even harder for you. You must hold on with needed jumps till the end of level as it doesn't save your highest score after you failed. Glowing fists means he will strike twice, when no effect is on his fists is always a single strike. Scaling: tier 1 - 7 jumps, tier 2 - 9 jumps and more circles, tier 3 - 11 jumps and more circles Hidden Quest Requirements: have more jump stacks than needed
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