About: Hollywood Healing   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

No matter how badly he's injured -- be it from gunshot, blade, burning, acid, you name it -- an action-adventure hero never ends up with permanent scars anywhere that is normally visible to the audience. (Although he may have one or two hidden under a shirt so he can take it off and reveal just how tough he really is.) You'd expect at least one missing tooth or broken nose in a lifetime of fighting crime. Yet Bruce Wayne's corporate headshots are perfect time and time again, and James Bond never shows up at an embassy dinner with two shiners and a wad of gauze over his nose, even if he's just been hit in the face by an iron bar.

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  • Hollywood Healing
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  • No matter how badly he's injured -- be it from gunshot, blade, burning, acid, you name it -- an action-adventure hero never ends up with permanent scars anywhere that is normally visible to the audience. (Although he may have one or two hidden under a shirt so he can take it off and reveal just how tough he really is.) You'd expect at least one missing tooth or broken nose in a lifetime of fighting crime. Yet Bruce Wayne's corporate headshots are perfect time and time again, and James Bond never shows up at an embassy dinner with two shiners and a wad of gauze over his nose, even if he's just been hit in the face by an iron bar.
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abstract
  • No matter how badly he's injured -- be it from gunshot, blade, burning, acid, you name it -- an action-adventure hero never ends up with permanent scars anywhere that is normally visible to the audience. (Although he may have one or two hidden under a shirt so he can take it off and reveal just how tough he really is.) You'd expect at least one missing tooth or broken nose in a lifetime of fighting crime. Yet Bruce Wayne's corporate headshots are perfect time and time again, and James Bond never shows up at an embassy dinner with two shiners and a wad of gauze over his nose, even if he's just been hit in the face by an iron bar. This gift for complete and utter regeneration of wounds no doubt contributes the hero's ability to get up and beat the villain to a paste after suffering a concussion, third degree burns, and a compound fracture of both legs in the previous scene. (See Made of Iron, Heroic Second Wind.) The Big Bad may also be similarly indestructible, but his badness always results in hideous scars or mechanical limbs whenever he gets injured. Either way, the damage suffered is often shrugged off as Only a Flesh Wound. Between them, Made of Iron and Hollywood Healing cover the two extremes of the Action Hero -- the Terminator-type that can walk unscathed through a bomb blast, and the hero who gets hurt badly but somehow always manages to come back and triumph in the end. Compare Bottled Heroic Resolve. Also known as "The Cinematographic Law Of Heroic Injury". For video game examples, compare with Heal Thyself, Walk It Off, and Trauma Inn. Contrast Healing Factor, Healing Hands, where this level is justified. See Scars Are Forever for the most common aversion of this trope. Examples of Hollywood Healing include:
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