Clerics were adept at using the power of negative energy. It was the power of negative energy that evil clerics channeled to awe or command undead, and it was used in the inflict series of spells (e.g., inflict light wounds) to injure living beings and heal undead.
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rdf:type
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rdfs:label
| - Negative Energy
- Negative energy
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rdfs:comment
| - Clerics were adept at using the power of negative energy. It was the power of negative energy that evil clerics channeled to awe or command undead, and it was used in the inflict series of spells (e.g., inflict light wounds) to injure living beings and heal undead.
- Negative energy is the presence of bad vibes or Rick Berman. This article is a stub because the previous author was too damn lazy to finish it.
- Look behind you. What do you see? Invariably, there will be a wall somewhere in your view. Now, stare deeply into the space on the wall that line up best with your eyes. Nothing will happen, but make sure you are clear on where this particular spot is. That spot contains all the negativity in your mind.
- Negative and positive energy can be combined by siphoning springs with at least three opposite energies in the player's inventory, creating ancestral energy; e.g., siphoning a negative energy spring with at least three positive energy in a player's inventory will convert both energies into three ancestral energy. Alternatively, using the two energies on one another will merge them into ancestral energy, but can only be done with any equal amount of energy. Negative energies can be obtained by pickpocketing cyclopes near the Cyclosis bank.
- __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Double the ATK of all face-up DARK monsters.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]] Main card page: "[[Main card page::|]]" [[File:|link=File:|px]]
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* [[Media:|astral]]
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- The barrier at the edge of the galaxy was composed of negative energy. In 2268, the Kelvans took over the starship USS Enterprise and set the ship on a course through the barrier. Spock and Scotty devised a plan whereby they would flood the warp nacelles with positive energy, which would have led to the destruction of the ship when the positive energy came into contact with the negative energy of the barrier. The plan was rejected by Captain Kirk. (TOS: "By Any Other Name" )
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| - 場の全ての「闇属性」のモンスターの攻撃力を2倍にする。
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image ca
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store
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Examine
| - It radiates negative emotions that distract and overwhelm you.
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lore
| - Double the ATK of all face-up DARK monsters.
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| - NegativeEnergy-JP-Anime-DM.png
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destroy
| - You can get more by divining in the Wushanko isles.
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disassembly
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| - NegativeEnergy-JP-Anime-DM-NC-2.png
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abstract
| - Clerics were adept at using the power of negative energy. It was the power of negative energy that evil clerics channeled to awe or command undead, and it was used in the inflict series of spells (e.g., inflict light wounds) to injure living beings and heal undead.
- Negative and positive energy can be combined by siphoning springs with at least three opposite energies in the player's inventory, creating ancestral energy; e.g., siphoning a negative energy spring with at least three positive energy in a player's inventory will convert both energies into three ancestral energy. Alternatively, using the two energies on one another will merge them into ancestral energy, but can only be done with any equal amount of energy. A malignant entity patrols the area near the negative energy springs on Goshima, draining the energy, Prayer points, and life points of players who wander near it. Players may counter the effects by bathing in the salt-water spring at Oo'glog, or by drinking a prayer renewal potion. Completing the Final Destination miniquest removes the entity, making Goshima safe for players to explore. Negative energies can be obtained by pickpocketing cyclopes near the Cyclosis bank.
- Negative energy is the presence of bad vibes or Rick Berman. This article is a stub because the previous author was too damn lazy to finish it.
- The barrier at the edge of the galaxy was composed of negative energy. In 2268, the Kelvans took over the starship USS Enterprise and set the ship on a course through the barrier. Spock and Scotty devised a plan whereby they would flood the warp nacelles with positive energy, which would have led to the destruction of the ship when the positive energy came into contact with the negative energy of the barrier. The plan was rejected by Captain Kirk. (TOS: "By Any Other Name" ) The space amoeba, encountered by the Enterprise during the same year, was surrounded by a layer of negative energy, which proved to be toxic to humanoid life. (TOS: "The Immunity Syndrome" )
- Look behind you. What do you see? Invariably, there will be a wall somewhere in your view. Now, stare deeply into the space on the wall that line up best with your eyes. Nothing will happen, but make sure you are clear on where this particular spot is. That spot contains all the negativity in your mind. Whenever you are on your computer, reading scary stories or whatever you do, sometimes you will get spooked. What do you do when this happens? You check behind you, that’s what you do. As you read this now, a feeling of dread will come over you. Check the spot. Nothing again, huh? That’s because right now, all the evil is locked safely in your mind. Some people, upon learning of this "negative spot," resolve to remove the spot in an attempt to remove the negative energy. This is a grave mistake. You must never let harm come to this spot. If you do, you will have released the energy. Now when you sit at your computer at night, you will feel chills even in the summer time. The feeling of dread that only presented itself when you were genuinely scared will now hang in the air constantly. Within a week you and your loved ones will have a string of bad luck. Within a month your computer will begin to act erratic and eventually break down. On the anniversary of the spot's destruction, you will dream of your most horrible fears. The dream will seem to go on forever, and when you wake up, you will notice your vision has darkened. Every year, on the same day, the dream will repeat itself, and your vision will grow darker and darker. After you go totally blind, don’t ever turn your back on that spot again. That is, if you can still tell where it is.
- __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Double the ATK of all face-up DARK monsters.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]] Main card page: "[[Main card page::|]]" [[File:|link=File:|px]]
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