killer7 World Exclusive: Intrigue, Paranoia and a Whole Lot of Guns is an article covering the video game killer7, which appeared in Volume 190 of Nintendo Power two months before the game's release. The article, which occupied pages 26 through 33 of the issue, praised the game's "groundbreaking and revolutionary" sense of uniqueness, dubbing it "in essence, the very first video game art film." In addition to giving a rundown of the game's control scheme and storyline, the article also features interviews with director Goichi Suda and producer Hiroyuki Kobayashi. The article also makes reference to several elements which appear in different forms or not at all in the final game (the Odd Engravings from the final game, for instance, are here referred to as Odd Moldings).
Attributes | Values |
---|
rdfs:label
| - Killer7 World Exclusive: Intrigue, Paranoia and a Whole Lot of Guns
|
rdfs:comment
| - killer7 World Exclusive: Intrigue, Paranoia and a Whole Lot of Guns is an article covering the video game killer7, which appeared in Volume 190 of Nintendo Power two months before the game's release. The article, which occupied pages 26 through 33 of the issue, praised the game's "groundbreaking and revolutionary" sense of uniqueness, dubbing it "in essence, the very first video game art film." In addition to giving a rundown of the game's control scheme and storyline, the article also features interviews with director Goichi Suda and producer Hiroyuki Kobayashi. The article also makes reference to several elements which appear in different forms or not at all in the final game (the Odd Engravings from the final game, for instance, are here referred to as Odd Moldings).
|
dcterms:subject
| |
dbkwik:suda51/prop...iPageUsesTemplate
| |
abstract
| - killer7 World Exclusive: Intrigue, Paranoia and a Whole Lot of Guns is an article covering the video game killer7, which appeared in Volume 190 of Nintendo Power two months before the game's release. The article, which occupied pages 26 through 33 of the issue, praised the game's "groundbreaking and revolutionary" sense of uniqueness, dubbing it "in essence, the very first video game art film." In addition to giving a rundown of the game's control scheme and storyline, the article also features interviews with director Goichi Suda and producer Hiroyuki Kobayashi. The article also makes reference to several elements which appear in different forms or not at all in the final game (the Odd Engravings from the final game, for instance, are here referred to as Odd Moldings).
|