About: Ant Agony   Sponge Permalink

An Entity of Type : dbkwik:resource/XpQlP--pfKPUT-dRmE8v0Q==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ant Agony (バチバチありンコじごく lit. Crackling Ants Hell in Japanese) is the last level for Crash Twinsanity, and the last to take place on Twinsanity Island inside the Evil Twins' stronghold. This is the longest level in the game.

AttributesValues
rdf:type
rdfs:label
  • Ant Agony
rdfs:comment
  • Ant Agony (バチバチありンコじごく lit. Crackling Ants Hell in Japanese) is the last level for Crash Twinsanity, and the last to take place on Twinsanity Island inside the Evil Twins' stronghold. This is the longest level in the game.
dcterms:subject
Number
  • 16(xsd:integer)
Name
  • Ant Agony
Caption
  • The level icon.
Gem
  • Red, Green, Yellow, Blue, Clear and Purple
dbkwik:crashbandic...iPageUsesTemplate
PREV
NEXT
  • None
crates
  • 135(xsd:integer)
abstract
  • Ant Agony (バチバチありンコじごく lit. Crackling Ants Hell in Japanese) is the last level for Crash Twinsanity, and the last to take place on Twinsanity Island inside the Evil Twins' stronghold. This is the longest level in the game. In this level, there are Energon Spheres which must be rolled into the pit switches nearby. Rolling them into the switches will open doors, allowing Crash to proceed. Often, there are multiple balls used as obstacles and puzzles. The level also features stationary or motioned purple platforms made of light (weak platforms). Seconds after touching one it disappears, usually above an endless chasm, which causes Crash to lose a life. There are also blue light bulbs which must be spun or jumped on to deactivate purple electric fences blocking Crash's path. Sequence platforms can also be found. They appear and disappear in sequential order: red, green, blue and then yellow. This cycle of colors is continuous, and the player must hop from platform to platform in the correct order to proceed through the level. There are also switches which must be stepped on to activate platforms, which Crash can then travel across. Often, they are located underneath a plasma force-field, which can be deactivated by destroying a certain amount of enemies in the vicinity.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software