Image:Defense Down (Status Effect).png Defense Down is a harmful that disorients players until it wears off or is removed. Afflicted characters experience reduced Defense, sometimes significantly reduced (by a couple hundred points). Defense Down is a wind-based effect.
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| - Defense down
- Defense Down
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| - Image:Defense Down (Status Effect).png Defense Down is a harmful that disorients players until it wears off or is removed. Afflicted characters experience reduced Defense, sometimes significantly reduced (by a couple hundred points). Defense Down is a wind-based effect.
- Defense down (also written as "DefenseDown") is a PSI ability in all three titles of the Mother series. It works on a single enemy (or all enemies, depending on the power level) and lowers the Defense of the affected target(s). DefenseDown is learned in EarthBound Beginnings by Ninten, in EarthBound by Paula Polestar, and in Mother 3 by Kumatora. The first use decreases the target's Defense by a fifth of the original stat, the second and third uses by a tenth of the original stat, and fourth and subsequent uses fail (three is therefore the maximum).
- Decrease the defense of a or all member of enemy team in a specific value.
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Caption
| - Kumatora uses Defense Down on a Return of Octobot in MOTHER3.
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Appears In
| - EarthBound Beginnings, EarthBound & MOTHER3
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abstract
| - Image:Defense Down (Status Effect).png Defense Down is a harmful that disorients players until it wears off or is removed. Afflicted characters experience reduced Defense, sometimes significantly reduced (by a couple hundred points). Defense Down is a wind-based effect.
- Defense down (also written as "DefenseDown") is a PSI ability in all three titles of the Mother series. It works on a single enemy (or all enemies, depending on the power level) and lowers the Defense of the affected target(s). DefenseDown is learned in EarthBound Beginnings by Ninten, in EarthBound by Paula Polestar, and in Mother 3 by Kumatora. The first use decreases the target's Defense by a fifth of the original stat, the second and third uses by a tenth of the original stat, and fourth and subsequent uses fail (three is therefore the maximum).
- Decrease the defense of a or all member of enemy team in a specific value.
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