A number of energy missiles (one per caster level up to a maximum of 20) appear and randomly target and hit any creature in the area of effect, evenly distributed to the targets. Each missile does 2d6 points of magic damage. A maximum of 10 missiles can hit any one target.
Attributes | Values |
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rdfs:label
| - Isaac's greater missile storm
- Isaac's Greater Missile Storm
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rdfs:comment
| - A number of energy missiles (one per caster level up to a maximum of 20) appear and randomly target and hit any creature in the area of effect, evenly distributed to the targets. Each missile does 2d6 points of magic damage. A maximum of 10 missiles can hit any one target.
- Spell level: sorcerer/wizard 6 Innate level: 6 School: evocation Components: verbal, somatic Range: long (40 meters) Area of effect: gargantuan (8.33 meter radius) Duration: instant Save: none Spell resistance: yes
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level innate
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persist
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quicken
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magelevel
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maximize
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innatelevel
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level sorwiz
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still
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silent
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spellresistance
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spell resistance
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empower
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dbkwik:nwn2/proper...iPageUsesTemplate
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Range
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save
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DESC
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duration type
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dbkwik:nwn/property/wikiPageUsesTemplate
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Line
| - Missiles
- Isaac's greater missile storm
- Isaac's lesser missile storm
- magic missile
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Components
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Duration
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Icon
| - Is_ismissilestormgreat.png
- is_x1gremis.gif
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Area
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extend
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School
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abstract
| - A number of energy missiles (one per caster level up to a maximum of 20) appear and randomly target and hit any creature in the area of effect, evenly distributed to the targets. Each missile does 2d6 points of magic damage. A maximum of 10 missiles can hit any one target.
- Spell level: sorcerer/wizard 6 Innate level: 6 School: evocation Components: verbal, somatic Range: long (40 meters) Area of effect: gargantuan (8.33 meter radius) Duration: instant Save: none Spell resistance: yes Description: A number of energy missiles (one per caster level but to a maximum of 20) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, one of the creatures will be hit with multiple missiles. Each missile does 2d6 points of magical damage.
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is Spell
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