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An Entity of Type : dbkwik:resource/ZmE9lffTDjKhzkRKy-XrvA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

"Mad Science" is the fourth stage of the Barbaros' Castle area.

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rdf:type
rdfs:label
  • Mad Science
rdfs:comment
  • "Mad Science" is the fourth stage of the Barbaros' Castle area.
  • The Igor set is like the Twilight and Spiderwick sets in the way that it was released to promote a film.
  • Mad Science is the 37th mission of Army of Two: The Devil's Cartel.
  • Mad Science began in 1986 when brothers Ariel and Ron Shlien started performing science-related activities at their local YMCA. They soon realized that the interactive nature of their presentations piqued children's curiosity, and their group grew to include after school programs and workshops. In 1990, the brothers registered the name "The Mad Science Group," and they have since collaborated with a number of companies to create science shows and other science-related presentations for children. To date, Mad Science has over 200 franchises in 29 countries. [1]
  • Mad Science is a story in Scooby-Doo! #113 by DC Comics.
  • Mad Science, not to be confused with Weird Science, started out as a subdivision of Real Science, but over the years it has gained a life of its own. Mad science is categorized by a lack of ethics, fueled by a general insanity, and driven by a brilliant (or at least a Stoned As Fuck) mind. Modern society is greatly in debt to Mad Science and it's various breakthroughs: Floating Dome Cities, Robot Butlers, Super Heroes, etc. These conveniences are usually taken for granted by people like you, but imagine a world without them...
  • Mad Science is a common theme in villain fiction, especially in superhero and sci-fi media - though due to the potential body horror or psychological terrors of such tales it can also be found in the horror or grim-dark genres: certain branches of Mad Science can even be found of soft fantasy (which allows a fusion of science and the imagined, such as Steam-Punk).
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publishedby
Level Name
  • Mad Science
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Previous
  • The Terror of Transylvania
Inks
Partof
Editing
Game
Name
  • Mad Science
ReleaseDate
  • December 2006
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Colors
Pages
  • 5(xsd:integer)
Letters
Area
Total Level #
  • 20(xsd:integer)
Level in Area
  • 4(xsd:integer)
PREV
Pencils
NEXT
Objective
  • *Catch Salem
Writer
abstract
  • "Mad Science" is the fourth stage of the Barbaros' Castle area.
  • The Igor set is like the Twilight and Spiderwick sets in the way that it was released to promote a film.
  • Mad Science is the 37th mission of Army of Two: The Devil's Cartel.
  • Mad Science is a common theme in villain fiction, especially in superhero and sci-fi media - though due to the potential body horror or psychological terrors of such tales it can also be found in the horror or grim-dark genres: certain branches of Mad Science can even be found of soft fantasy (which allows a fusion of science and the imagined, such as Steam-Punk). Mad Science may start with good intentions but always ends in disaster - a villain who continually dabbles in Mad Science is known as a "Mad Scientist" if they do so with good intentions and an "Evil Genius" if they deliberately cause evil. Commonly known as "playing God" Mad Science can be a corrupting influence as the desire to grow often puts scientists at odds with forces they should not be tampering with (such as life, death or unknown forces): this is a modern reinvention of the ancient fear of hubris.
  • Mad Science began in 1986 when brothers Ariel and Ron Shlien started performing science-related activities at their local YMCA. They soon realized that the interactive nature of their presentations piqued children's curiosity, and their group grew to include after school programs and workshops. In 1990, the brothers registered the name "The Mad Science Group," and they have since collaborated with a number of companies to create science shows and other science-related presentations for children. To date, Mad Science has over 200 franchises in 29 countries. [1]
  • Mad Science, not to be confused with Weird Science, started out as a subdivision of Real Science, but over the years it has gained a life of its own. Mad science is categorized by a lack of ethics, fueled by a general insanity, and driven by a brilliant (or at least a Stoned As Fuck) mind. Modern society is greatly in debt to Mad Science and it's various breakthroughs: Floating Dome Cities, Robot Butlers, Super Heroes, etc. These conveniences are usually taken for granted by people like you, but imagine a world without them... Sadly, the few failures of Mad Science usually come to the forefront and taint its image: Zombie Virus, Re-animated Dinosaurs, Orbital death rays, and the like. It is the failings of Mad Science: the massacres, explosions, and gruesome accidents that are remembered, never the many successes.
  • Mad Science is a story in Scooby-Doo! #113 by DC Comics.
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