abstract
| - A defining characteristic of Giorno, and shared among his peers through him, is his resolve(覚悟kakugo); something that can be described as his ability to make important decisions without hesitation and seeing them through to the very end, even in the face of pain, sorrow, and tragedy. An ambitious individual, he readily takes any occasion to achieve his final goal of becoming a "Gang-Star". Upon beginning to cooperate with Passione gangster Bruno Bucciarati, Giorno wastes no time in infiltrating the gang, and steadily works his way up the ranks. His assassination of Polpo was partially a way to get a promotion from Bucciarati. Later, Giorno also tried to personally approach the Boss of Passione, and planned to plant a tracking device on him. Being a very serious teenager, Giorno's mind doesn't stray off the path from his mission and the goals he's set for himself. However, Giorno has occasionally thought about more mundane subjects such as the delicious margherita pizza from Naples, right before being attacked by Notorious B.I.G.. Giorno tends to approach many things with a calm demeanor, and demonstrates immense composure even when confronted by dangers he might not understand completely, with Koichi describing him as having a 'shining serenity' in place of where most apprehension should be. However, he can still become anxious when things go south. Giorno rarely allows his anger to get the best of him, but shows moments of tranquil, if not oppressive fury against certain enemies. At his worst, Giorno becomes desperate for solutions to problems, and can be seen yelling and breaking out in sweat when emotionally distressed, though he never displays enough panic to become reckless or impetuous. With others, Giorno treats people with the amount of respect he believes they deserve based on their beliefs and actions. He seems to have inherited both of Jonathan Joestar and Dio Brando's traits, with the former's being present towards peers and allies, and the latter's towards enemies. He has a good heart and wants to help out anybody who has demonstrated kindness to him or others, but casually disregards law. He was a petty thief when he first encountered Koichi and bribed the airport security guards before stealing Koichi's luggage. Overall, he follows his own morality without compromise. Giorno believes that people are free to die how they want. However, he also values life greatly and always seeks to never leave someone to die if he is able to help it, even putting himself in danger if another can stay unharmed. He believes that a "will of self-sacrifice", or giving one's own life for the sake of others, is not a part of what he believes resolve is, revealed during his and Mista's battle with Ghiaccio. In many cases, he will put his own life at risk and make himself the target of injury if those actions are able to assist his allies, carefully planning out those course of actions to ensure that he will always come out of those situations alive. In the same vein, Giorno's dreams are rooted in his desire to put a stop to the drug trafficking ruining countless lives in Italy. On the other hand, Giorno has no trouble or qualms in punishing those that needlessly and intentionally hurt other people, as shown when he engineers Polpo's death to avenge an innocent janitor that Black Sabbath killed, and in fact he will be particularly ruthless and vicious when doing so. Except for Bucciarati, whom he spared because he recognized that he was a righteous person, Giorno has killed everyone he's fought against without remorse or hesitation, and all have died gruesome deaths. For instance, he had Melone bitten by a venomous snake made of his own Stand and rapidly kicked Ghiaccio until the splintered lamppost stuck on his neck had completely impaled it. In the presence of those same enemies, he is not even above lying, having deceived Cioccolata into believing that he would be spared, when in reality he was merely lowering Cioccolata's guard and buying time for a bullet lodged in his head to transform into a scarab which devoured the scientist's brain before Gold Experience pummeled him to death, sending his mangled corpse into a garbage truck as Giorno walked away unfazed. Usually introverted, Giorno regularly maintains a facade of confident boldness, backed up by his intelligence and his natural charisma, to make him look like a flawless person by his peers. This is especially visible upon his first meeting with Bucciarati's team. He switches from a passive and polite demeanor to a self-assured persona when they try to bully him, and impresses the whole team. When alone, Giorno is shown to be a more goofy person and only in these moments does he allow himself to think about something else than his goal or act seriously. His parents' abuse encouraged his introverted nature and his habit of observing others, resulting in his deductive skills but also making him a silent person until he has something of importance to say. On the contrary, when Giorno has an enemy at his mercy, he is prone to chitchat and speaking at length, either exposing his way of life or analyzing their thoughts in order to make them see their errors as well as the futility of their situation. Thus, he is much like his father DIO, and even spitefully taunted Diavolo during their climactic battle. Giorno is polite in his interactions with figures of authority or his superiors, and in fact doesn't swear at all, possessing consistently well-mannered speech patterns for the entirety of his journey. He nonetheless doesn't shy from expressing his opinions even if they contradict those of his interlocutor, as seen when he argues against Abbacchio about abandoning Fugo to the enemy for the sake of their objective. Giorno also has the habit of assuming the responsibility of his actions alone, leading to a temporary state of panic when his plans fail. Giorno is very upset when he cannot do anything about his situation, going as far as to deeply apologize to Mista for being unable to use his Gold Experience effectively against Ghiaccio's White Album. Over the course of Vento Aureo, however, he slowly learns to trust his teammates and make use of their individual abilities. Likewise, the rest of Bucciarati's gang are one-by-one charmed by Giorno's resolve and courage in them, with some like Mista and Narancia even thinking him a better leader figure than Bucciarati himself. Instead of assuming control or acting by his lonesome, Giorno eventually fully cooperates with them, creating an effective, synergistic teamwork dynamic among the whole group in any situation. Making Giorno repeat himself greatly annoys him, as he believes it means his conversational partner is stupid. This is especially ironic, since his own battlecry consists of angrily repeating "Muda!". In addition, much like Jotaro, Giorno is annoyed by the numerous girls flirting with him and bluntly dismisses them.
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