About: Antenna Beetle   Sponge Permalink

An Entity of Type : dbkwik:resource/iZPS-_nT-j1tY_DLCpXKGQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Antenna Beetles are enemies in Pikmin 2 for the Nintendo GameCube and New Play Control for the Wii. This is a very weird monster, this monster can control your Pikmin. He shoots out purple mind waves, if a Pikmin is caught, they will follow it. He makes your treasure radar go crazy so you don't know if there is treasure, or where it is. It is never found above ground, only under. It can't kill Pikmin in any way.

AttributesValues
rdf:type
rdfs:label
  • Antenna Beetle
rdfs:comment
  • Antenna Beetles are enemies in Pikmin 2 for the Nintendo GameCube and New Play Control for the Wii. This is a very weird monster, this monster can control your Pikmin. He shoots out purple mind waves, if a Pikmin is caught, they will follow it. He makes your treasure radar go crazy so you don't know if there is treasure, or where it is. It is never found above ground, only under. It can't kill Pikmin in any way.
  • Antenna Beetles (カマドフマ) are antennaed, two-legged beetles in Pikmin 2 that can pose danger to Pikmin, but not directly. They use their wings to produce sounds of a high pitch, which interferes with the Treasure Gauge and attracts Pikmin, much as the Captain's whistles do. The sound wave resembles a Captain's, only pink. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast
  • Antenna Beetles are creatures in Pikmin 2 that can pose a danger to your Pikmin, but not directly. They use their wings to produce sounds of a high pitch, which interferes with the Treasure Gauge and attracts Pikmin, much as the Captains' whistles do. That effect overrides any similar commands you can issue, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having your Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, swarm as it lands or throw P
dcterms:subject
Pikmin
  • y
max pikmin
  • 6(xsd:integer)
dbkwik:nintendo/pr...iPageUsesTemplate
dbkwik:pikmin-fano...iPageUsesTemplate
dbkwik:pikmin/prop...iPageUsesTemplate
dbkwik:pikminfanon...iPageUsesTemplate
Series
  • Pikmin
Name
  • Mesmeri raiocontra
Type
  • Species
Value
  • 5(xsd:integer)
Vitality
  • 700(xsd:integer)
Underground
Weight
  • 3(xsd:integer)
Height
  • 40.0
Class
  • B
firstgame
  • Pikmin 2
Areas
  • None
Attacks
  • Kidnaps Pikmin
  • Interferes with Treasure Gauge
  • Attracts and pacifies Pikmin, interferes with Treasure Gauge
Family
  • Kettlebug
Seeds
  • 5(xsd:integer)
Size
  • 270(xsd:integer)
abstract
  • Antenna Beetles are creatures in Pikmin 2 that can pose a danger to your Pikmin, but not directly. They use their wings to produce sounds of a high pitch, which interferes with the Treasure Gauge and attracts Pikmin, much as the Captains' whistles do. That effect overrides any similar commands you can issue, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having your Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, swarm as it lands or throw Pikmin on; Purple Pikmin work the best, as they may stun it, preventing it from getting up and jumping away. The Anntenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being dysfunctional is an absolute indication that one is on the same sublevel as Olimar.
  • Antenna Beetles are enemies in Pikmin 2 for the Nintendo GameCube and New Play Control for the Wii. This is a very weird monster, this monster can control your Pikmin. He shoots out purple mind waves, if a Pikmin is caught, they will follow it. He makes your treasure radar go crazy so you don't know if there is treasure, or where it is. It is never found above ground, only under. It can't kill Pikmin in any way.
  • Antenna Beetles (カマドフマ) are antennaed, two-legged beetles in Pikmin 2 that can pose danger to Pikmin, but not directly. They use their wings to produce sounds of a high pitch, which interferes with the Treasure Gauge and attracts Pikmin, much as the Captain's whistles do. The sound wave resembles a Captain's, only pink. That effect overrides any similar commands issued by Olimar, so they are able to take command of any Pikmin that are nearby; the only way to regain control of them is to kill it, or force it into leaping away again. Having Pikmin captured is where the danger comes in, because this creature may lead them into a hazard. The beast periodically jumps away and returns, stumbling as it lands, and can be led into disembarking in such a manner by attacking it. Approaching the beast often has a similar effect. In attack, swarm as it lands or throw Pikmin on; Purple Pikmin work the best, as they may stun it, preventing it from getting up and jumping away. If you land a Pikmin on it, it will roll over, not much different than an Anode Beetle. The Antenna Beetle is relatively rare, found in only a few underground locations. The Treasure Gauge being disfunctional is an absolute indication that one is on the same sublevel as Olimar. The treasure gauge's needle will flutter about and flash a pinkish color. The only way this creature can kill Pikmin is if it lures them into hazards into which the Pikmin can't survive.
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