| abstract
| - Base cost: 200,000 gp Maintenance cost: 5,000 gp/month (4,250 gp/month if the deed was blessed before placing it on the map. As of version 1.16fix2, blessing does not affect a deed's maintenance cost.) Income: 10 gp per 15 days per rank plus income from sales. A shop is a place where you can drop extra inventory to be sold to customers. The primary advantage over selling items to shopkeepers is that the 95% price penalty for selling equipment to shopkeepers doesn't apply to your shop. You must have one of your companions stay at the shop to sell items to customers. The salesperson's success is dependent on their Charisma attribute and Negotiation skill. It seems that the shop's rank determines the average number of customers that visit per day. Thus a higher rank means that the shop's stock sells faster. Charisma only affects the amount of customers in the store, and Negotiation affects the sale value. Specific formula is: Sale Value = ((((sqrt(NEG*200))Trunc) * (IV/500)) + (IV/50)) Trunc Where IV is the Item value (purchase price at 0 NEG), and Trunc is Truncating off decimals. Note that this formula means that even with a negotiation skill of 1, you get roughly 5% of the store value of an item, which may not be much, but is still leagues better than the 0.5% you get from selling equipment directly to regular shops. If your character has no negotiation, and sells non-equipment goods for only the standard 10%, you make more money selling goods through your shop than directly at a town shop, for any shopkeeper skill level greater than 8 Negotiation. Also note that, because of the square root in the formula, the value of high negotiation scores (while always better than not having them) drop precipitously. It takes 8 negotiation to get up to 10% purchase price, 40 to get up to 20% purchase price, and 98 Negotiation to get to 30% purchase price. The maximum value of 50% is reached at 288 negotiation. As of version 1.57, shops can be specialized to only sell certain goods at a large markup:
* The goods shop. Default. Works the same as previous versions.
* The food shop. Will sell only food items. Final selling price has x 2 modifier.
* The magic shop. Will sell only scrolls, spellbooks, and rods. Final selling price has x 2.5 modifier.
* The blacksmith. Will sell only equipment. Final selling price has x 1.5 modifier.
* The inn shop. Will sell only containers and potions. Final selling price has x 3 modifier. The default shop has a 1/8 chance of cancelling the sale of an item. The food shop and the rest of the new shop types, however, do not have this chance of cancelling sales. Number of items sold are otherwise random.
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