Add a guard, and assign the following 04XX action block to him. It’s more fun if you give him a gun. For even more fun, lets do the scientist thing. After the guard surrenders, when Bond is farther than 50 units away from the scientist, now he will run to preset 0A. We then loop to see how close he is to the preset 0A, then when he’s close, we do command 22, to have him fade and disappear. This is how Rare does their scientists, for the most part.
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rdfs:label
| - How to Make a Guard Surrender
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rdfs:comment
| - Add a guard, and assign the following 04XX action block to him. It’s more fun if you give him a gun. For even more fun, lets do the scientist thing. After the guard surrenders, when Bond is farther than 50 units away from the scientist, now he will run to preset 0A. We then loop to see how close he is to the preset 0A, then when he’s close, we do command 22, to have him fade and disappear. This is how Rare does their scientists, for the most part.
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dcterms:subject
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abstract
| - Add a guard, and assign the following 04XX action block to him. It’s more fun if you give him a gun. For even more fun, lets do the scientist thing. After the guard surrenders, when Bond is farther than 50 units away from the scientist, now he will run to preset 0A. We then loop to see how close he is to the preset 0A, then when he’s close, we do command 22, to have him fade and disappear. This is how Rare does their scientists, for the most part.
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