rdfs:comment
| - Items that degrade have a specific number of charges which varies by the type of item. When equipped, they lose one charge for every hitsplat done by the user or to the user - that is, one charge for:
* every hit taken,
* every ability/special attack used,
* combo abilities use multiple charges (e.g. Fury drains 3 charges per use, as it hits 3 times)
* bleeds (e.g. Dismember) use one charge for their duration
* every auto-attack used. These three methods are collectively referred to as per hit. When an item fully degrades (reaches 0 charges), it can either:
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abstract
| - Items that degrade have a specific number of charges which varies by the type of item. When equipped, they lose one charge for every hitsplat done by the user or to the user - that is, one charge for:
* every hit taken,
* every ability/special attack used,
* combo abilities use multiple charges (e.g. Fury drains 3 charges per use, as it hits 3 times)
* bleeds (e.g. Dismember) use one charge for their duration
* every auto-attack used. These three methods are collectively referred to as per hit. There is a hard cap of 1 charge lost per tick (100 per minute). In general combat (against one or two monsters), expect 30-60 charges to be consumed per minute. Certain items lose 2 charges per hit, so the limit and average are doubled (200 charges consumed per minute max, 60-120 charges consumed per minute average). When an item fully degrades (reaches 0 charges), it can either:
* Degrade "to dust" - it falls apart completely, vanishing; for example, sirenic armour
* Revert to a component, which can then be used to re-make the item (at a cost); for example, ganodermic armour
* Turn into an broken or drained version, which can usually be repaired (at a cost); for example, barrows equipment.
* Sometimes the item retains usability, but loses some benefits, for example blood amulets retain their equipment bonuses when drained, but lose the passive effect Upon death, equipped items lose charges if reclaimed from a gravestone (in general, 20% for degrade-to-broken items, 10% for degrade-to-dust items). They do not lose charges when reclaiming them by buying them from Death, as the degradation cost is covered by the reclaim cost. The amount an item has degraded can usually be checked by using the Check-charges right click option for the item. Completely degraded weapons all have an accuracy rating of 110, equivalent to a tier 1 weapon, and an attack range of 1, forcing players adjacent to their target regardless of combat style. Completely degraded armours have no bonuses of any kind.
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