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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Disarming is a move that can be expertly performed by Runners in the games Mirror's Edge and Mirror's Edge Catalyst.

AttributesValues
rdfs:label
  • Disarming
rdfs:comment
  • Disarming is a move that can be expertly performed by Runners in the games Mirror's Edge and Mirror's Edge Catalyst.
  • Disarming is a quality that can be applied to weapons and will make it easier for the wielder to disarm an opponent's weapon. It also eliminates any advantages the wielder's opponent receives from weapon size or from two-handed weaponry.
  • Disarming is an action employed by certain enemies in melee combat against a PC wielding at least one melee weapon. When successfully executed, the PC's melee weapon will be tossed into a random non-wall direction, ending up on the floor. If the weapon ends up flying onto a square occupied by a creature — including the disarmer themselves — it will miss them entirely and lie on the floor just below, potentially making the item rather hard to get to and pick up again. The success of the disarming roll depends on the skill of the user — ratling duelists, for instance, being rather better at it than ratling fencers — and the PC's own weapon skill and Dexterity value.
Level
  • 7(xsd:integer)
dcterms:subject
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
Rules
  • 3(xsd:integer)
Name
  • Disarming
Type
  • Weapon quality
Value
  • +2 equivalent
School
  • Unknown
abstract
  • Disarming is an action employed by certain enemies in melee combat against a PC wielding at least one melee weapon. When successfully executed, the PC's melee weapon will be tossed into a random non-wall direction, ending up on the floor. If the weapon ends up flying onto a square occupied by a creature — including the disarmer themselves — it will miss them entirely and lie on the floor just below, potentially making the item rather hard to get to and pick up again. The success of the disarming roll depends on the skill of the user — ratling duelists, for instance, being rather better at it than ratling fencers — and the PC's own weapon skill and Dexterity value. Getting disarmed is one of the ways to remove a cursed item from the right or left hand slot (but only if the item belongs to a melee weapon type; armor, scrolls, foods etc. cannot be disarmed). A useful tactic to identify weapons in the early game, provided the PC can survive several turns without significant risk, is to equip all weapons one by one near a hostile disarmer. Even if the weapon is cursed, it can be promptly removed without making an impact on the game. Characters should pay particular heed to opponents that can disarm if standing in a shop — if a disarmed weapon ends up in a shop, the shopkeeper will regard it as a donation and hence claim ownership of it without paying the PC. The PC will end up having to buy the weapon back (or steal it), if (s)he can, which is particularly frustrating if the weapon in question is a highly valuable one (artifacts in particular). The following monsters in ADOM are able to disarm the PC: * Ratling fencers, duelists and warlords; * Swordsmen (may only work if the PC has mediocre weapon skill for the equipped item) and master swordsmen; * Bugs, the bunny master; * The Mad Minstrel. Certain boss monsters might also have the ability; Kedz the female claw bug has it, at least.
  • Disarming is a move that can be expertly performed by Runners in the games Mirror's Edge and Mirror's Edge Catalyst.
  • Disarming is a quality that can be applied to weapons and will make it easier for the wielder to disarm an opponent's weapon. It also eliminates any advantages the wielder's opponent receives from weapon size or from two-handed weaponry.
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