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An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Life-stealers are among the most terrifying of those warlocks who parlay with devils. From their literally infernal dealings these powerful arcane spellcasters obtain the ability to become vampires of a sort, though not literally so, for life-stealers have learned to harness the power of life itself. Sapping away at the animus or “life force” of their enemies, life-stealers are deadly predators. Sometimes, this power becomes intoxicating, and some life-stealers crave the life of their foes as much as a vampire thirsts for blood.

AttributesValues
rdf:type
rdfs:label
  • Life-Stealer
  • Life-stealer
rdfs:comment
  • Life-stealers are among the most terrifying of those warlocks who parlay with devils. From their literally infernal dealings these powerful arcane spellcasters obtain the ability to become vampires of a sort, though not literally so, for life-stealers have learned to harness the power of life itself. Sapping away at the animus or “life force” of their enemies, life-stealers are deadly predators. Sometimes, this power becomes intoxicating, and some life-stealers crave the life of their foes as much as a vampire thirsts for blood.
  • Originally carried by Artemis Entreri, a cut character in Bodhi's Lair in chapter six, this powerful dagger can later be brought in The Black Pits II tier 4 store.
  • "Enemies are all around us, offering their life energy for me to use against them."[PH:141] Prerequisite: Warlock class, infernal pact Infernal Action (11th level): When you spend an action point to take an extra action, if you use your action to make an attack that hits, that hit deals ongoing 5 fire damage (save ends). Sustain Life Spark (16th level): If you have more life sparks at the end of an encounter than you do healing surges, you regain hit points as if you had spent a healing surge.
Strength
  • 3(xsd:integer)
Alignment
  • Evil tendencies
enchantment level
  • 4(xsd:integer)
combat abilities
  • 15(xsd:integer)
dcterms:subject
used-by
  • Infernal pact warlocks
item group
  • Daggers
item icon
  • CDUNQ22800001.PNG
item code
  • DAGG20.itm
not usable by
  • Cleric
  • Beastmaster
item value
  • 6000(xsd:integer)
Stamina
  • 18(xsd:integer)
Intelligence
  • Average-High
Hands
  • 1(xsd:integer)
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Range
  • 1.0
sampleimage
  • 200(xsd:integer)
Habitat
Name
  • Life-Stealer
  • Life-Stealer +4
Type
Region
  • All
lore to identify
  • 65(xsd:integer)
Weight
  • 1.0
Appears In
  • BGII:SoA , BGIIEE:SoA
  • BPII
Skill
  • 12(xsd:integer)
Attacks
  • 2(xsd:integer)
Damage
  • 1(xsd:integer)
Source
  • Player's Handbook 4th edition
thaco
  • -4(xsd:integer)
Reaction
  • Hostile
speed factor
  • 0(xsd:integer)
proficiency type
  • Dagger
numberencountered
  • 1(xsd:integer)
weaponused
  • Large Fist, Dagger
combat type
  • Melee
abstract
  • Life-stealers are among the most terrifying of those warlocks who parlay with devils. From their literally infernal dealings these powerful arcane spellcasters obtain the ability to become vampires of a sort, though not literally so, for life-stealers have learned to harness the power of life itself. Sapping away at the animus or “life force” of their enemies, life-stealers are deadly predators. Sometimes, this power becomes intoxicating, and some life-stealers crave the life of their foes as much as a vampire thirsts for blood.
  • "Enemies are all around us, offering their life energy for me to use against them."[PH:141] Prerequisite: Warlock class, infernal pact Infernal Action (11th level): When you spend an action point to take an extra action, if you use your action to make an attack that hits, that hit deals ongoing 5 fire damage (save ends). Collect Life Spark (11th level): When a creature under your Warlock’s Curse drops to 0 hit points or fewer, you take a portion of its life energy by collecting a life spark. As a minor action, you can expend this life spark to gain a benefit based on the creature’s origin. At the end of the encounter, any life sparks you have not expended fade away. Aberrant: You gain a +2 power bonus to all defenses until the end of your next turn. Immortal: You gain resist 5 to all damage until the end of your next turn. Elemental: You deal an extra 5 damage to the next target you hit with an attack on your current turn. Fey: A successful attack you make on your current turn also causes your target to become dazed. Natural: Regain hit points equal to one-half your level. Shadow: You become invisible until the end of your next turn. Sustain Life Spark (16th level): If you have more life sparks at the end of an encounter than you do healing surges, you regain hit points as if you had spent a healing surge.
  • Originally carried by Artemis Entreri, a cut character in Bodhi's Lair in chapter six, this powerful dagger can later be brought in The Black Pits II tier 4 store.
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