About: Paralyze   Sponge Permalink

An Entity of Type : dbkwik:resource/PjYcwygF6wrH00ZlbEo2IA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Combat would be easier, should the enemy be unable to move. But how to accomplish that? This spell does the trick. Casting it, one foe is halted in his tracks and unable to move. This gives the friendly combatants time to slaughter the paralyzed being. Its only failing is, that Paralyze only works on a single creature and has no more advanced version that effects an entire party. Note that should a friend be paralyzed, the Red Potion or the spell Cure will help.

AttributesValues
rdf:type
rdfs:label
  • Paralyze
  • Paralyze
rdfs:comment
  • Combat would be easier, should the enemy be unable to move. But how to accomplish that? This spell does the trick. Casting it, one foe is halted in his tracks and unable to move. This gives the friendly combatants time to slaughter the paralyzed being. Its only failing is, that Paralyze only works on a single creature and has no more advanced version that effects an entire party. Note that should a friend be paralyzed, the Red Potion or the spell Cure will help.
  • [[Category:]] Paralyze was a necromancy spell that allowed the caster to immobilize creatures with a successful touch attack.
  • No personal actions may be taken, and personal DP and LP cannot be used during the duration of the status. Actions may still be used to have followers act, and followers may utilize their own LP to have additional followers act. Can use a technique with a [Cleanse] effect or a cure item immediately after being afflicted to break out of Paralyze.
  • |-|KMS 1.2.257= File:Skill Paralyze.png 페럴라이즈 * Class: Arch Mage (Fire, Poison) * Type: Active * Element Attribute: * Maximum Level: 30
  • Petrification will override the effects of paralysis, including the susceptibility to a coup de grâce.
  • The Paralyze spell immobilizes your target for a short period of time. While paralyzed, the target is unable to move and is unable to cast spells, but is still able to drink potions, change equipment, speak, target new opponents, use an orb of seeing, and give pet commands.
  • Paralyze is one of the Bonus Functions available to enhance the Camera Obscura in Fatal Frame.
  • Paralyze is a mage spell from the Entropy tree in Dragon Age: Origins.
  • Paralyze Is a recurring status ailment in the SaGa series. It is usually caused by certain monster attacks or magic spells. When a character or enemy is affected by this they cannon move what so ever for a few turns. This ailment is similar to stun but does not pass after a single turn like it.
  • Paralyze is an Abnormal Condition in which you cannot move because your body is frozen. It can be removed with healing potions, healing roots, or with mental removal spells such as Cure Mind.
  • Status Misc.gif|(Monster) Status Misc Player.gif|(Player/Pet/Guest) Status_Player_Yay.gif|Resist Paralysis If you (the Player) are paralysed and you do not act for a turn, then during that turn Pets and Guests attacks deal 0% Stats damage. Certain monsters have the effect of being immune to paralysis. This will be noted in the monster's description.
  • When paralyzed, you will move very slowly. When someone is paralyzed, they are surrounded by pale purple aura. Paralyze will end after 15 seconds. It also continues after the battle is over, so be sure to heal any of your party members affected.
  • ! style="background:#ffdead;" width="35%"|Name ! style="background:#ffdead;" width="15%"|Level ! style="background:#ffdead;" width="60%"|Zone |- style="background:#e3e6ff" valign="top" | rowspan="3" | Yagudo Acolyte | align="center" |1-8 | East Sarutabaruta |- style="background:#e3e6ff" valign="top" | align="center" |4-8 | West Sarutabaruta |- style="background:#e3e6ff" valign="top" | align="center" |3-10 | Giddeus |- style="background:#e3e6ff" valign="top" | rowspan="3" | Amber Quadav | align="center" |3-8 | North Gustaberg |- style="background:#e3e6ff" valign="top" | align="center" |3-8 | South Gustaberg |- style="background:#e3e6ff" valign="top" | align="center" |3-10 | Palborough Mines |- style="background:#e3e6ff" valign="top" | rowspan="4" | Amethyst Quadav | align="center" |3-8 | No
dcterms:subject
dbkwik:oberin/prop...iPageUsesTemplate
Soul
  • 3(xsd:integer)
Activation
  • 35(xsd:integer)
Cooldown
  • 0.0
  • 30.0
Requires
  • 18(xsd:integer)
maxstack
  • 1(xsd:integer)
effect type
  • Activated
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Range
  • Medium
  • -300.0
Appearances
  • Fatal Frame
amount
  • 1(xsd:integer)
px
  • 270(xsd:integer)
Picture
Game
  • Ultima VII Part Two
Name
Type
DESC
  • A physical attack that Poisons the target, decreasing their movement speed and dealing moderate Nature damage over time. Targets are less likely to succumb to disruption effects the more often they are used.
dbkwik:haxoria/pro...iPageUsesTemplate
spellcost
  • 1900(xsd:integer)
school2e
learnfrom
  • Zoltan
  • Zoltan
reagents
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