Guards Rifle Infantry are elite rifle infantry with superior marksmanship. They are also versatile, given their upgrades and abilities.
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| - Guards Rifle Infantry are elite rifle infantry with superior marksmanship. They are also versatile, given their upgrades and abilities.
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Upgrades
| - '''PTRS 41 Anti-tank Rifles
* Two PTRS-41 AT rifles are added to the squad, giving extra anti-armor and anti-structure capability.
* Costs
- DP Light Machine Guns
* Two DP-28 LMGs are added to the squad, giving extra anti-infantry capability and unlocking the Button Vehicle ability.
* Costs
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Produces
| - Trip Wire Flare
* Creates a Trip Wire Flare, an invisible flare that once activated by an enemy infantry squad lights up, revealing their position.
* Requires Veterancy 1.
* Costs .
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Weapon
| - Mosin Nagant Bolt-Action Rifles
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Role
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Abilities
| - Button Vehicle
* Target enemy vehicle is slowed significantly, has sight range reduced and cannot fire for the duration.
* Requires DP Light Machine Gun upgrade
* Costs
* Duration: ? seconds
* Cooldown: ? seconds
- RGD-1 Smoke Grenade
* Throws a single smoke grenade, creating a cloud of smoke that blocks line of sight.
* Costs
* Cooldown: ? seconds
- RG-42 Anti-Personnel Grenade
* Throws a single, small, high-explosive grenade at target location.
* Costs
* Cooldown: ? seconds
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abstract
| - Guards Rifle Infantry are elite rifle infantry with superior marksmanship. They are also versatile, given their upgrades and abilities.
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