Because of its relatively simple design, the in-game model Stinger is easily recognisable as its real-life counterpart. However, it is extremely undetailed, even in comparison to the other models, certainly more so than its previous appearance. In addition, Stinger is also much smaller than its real-life counterpart. Unfortunately, the game's programming does not allow for Stinger's unconventional type of weapon. Consequentially, it has virtually no offensive or defensive prowess and is never piloted by the AI in any tournament.
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| - Stinger/Robot Wars: Extreme Destruction (GBA)
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rdfs:comment
| - Because of its relatively simple design, the in-game model Stinger is easily recognisable as its real-life counterpart. However, it is extremely undetailed, even in comparison to the other models, certainly more so than its previous appearance. In addition, Stinger is also much smaller than its real-life counterpart. Unfortunately, the game's programming does not allow for Stinger's unconventional type of weapon. Consequentially, it has virtually no offensive or defensive prowess and is never piloted by the AI in any tournament.
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abstract
| - Because of its relatively simple design, the in-game model Stinger is easily recognisable as its real-life counterpart. However, it is extremely undetailed, even in comparison to the other models, certainly more so than its previous appearance. In addition, Stinger is also much smaller than its real-life counterpart. Stinger's weapon is its overhead mace, as it had from Series 4 onwards and also Advanced Destruction. Unlike Advanced Destruction, the mace would automatically swing back and forth as Stinger stopped moving, as well as through pressing a button. Pressing another button would also deploy Stinger's characteristic sit-and-spin manoeuvre. Unfortunately, the game's programming does not allow for Stinger's unconventional type of weapon. Consequentially, it has virtually no offensive or defensive prowess and is never piloted by the AI in any tournament.
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