Retro Studios, Austin, TX: September 2000 to May 2006 Senior CG Artist
* Metroid Prime 3: Corruption (2007) for the Nintendo Wii: For the Worlds team: environment modeling & texture mapping. For the Animation team: in-game creature animation, cinematic creature and character animation.
* Metroid Prime Hunters (2006) for the Nintendo DS: created game-resolution character textures for two Hunters.
* Metroid Prime 2: Echoes (2004) for the Nintendo GameCube: environment modeling & texture mapping, lighting, texture creation, scripting of animated object and events in the Retro World Editor.
* Metroid Prime (2002) for the Nintendo GameCube: environment modeling & texture mapping, lighting, some texture creation, polygon and texture optimization, some particle effects, scripting of
| Attributes | Values |
|---|
| rdfs:label
| |
| rdfs:comment
| - Retro Studios, Austin, TX: September 2000 to May 2006 Senior CG Artist
* Metroid Prime 3: Corruption (2007) for the Nintendo Wii: For the Worlds team: environment modeling & texture mapping. For the Animation team: in-game creature animation, cinematic creature and character animation.
* Metroid Prime Hunters (2006) for the Nintendo DS: created game-resolution character textures for two Hunters.
* Metroid Prime 2: Echoes (2004) for the Nintendo GameCube: environment modeling & texture mapping, lighting, texture creation, scripting of animated object and events in the Retro World Editor.
* Metroid Prime (2002) for the Nintendo GameCube: environment modeling & texture mapping, lighting, some texture creation, polygon and texture optimization, some particle effects, scripting of
|
| dcterms:subject
| |
| dbkwik:metroid/pro...iPageUsesTemplate
| |
| abstract
| - Retro Studios, Austin, TX: September 2000 to May 2006 Senior CG Artist
* Metroid Prime 3: Corruption (2007) for the Nintendo Wii: For the Worlds team: environment modeling & texture mapping. For the Animation team: in-game creature animation, cinematic creature and character animation.
* Metroid Prime Hunters (2006) for the Nintendo DS: created game-resolution character textures for two Hunters.
* Metroid Prime 2: Echoes (2004) for the Nintendo GameCube: environment modeling & texture mapping, lighting, texture creation, scripting of animated object and events in the Retro World Editor.
* Metroid Prime (2002) for the Nintendo GameCube: environment modeling & texture mapping, lighting, some texture creation, polygon and texture optimization, some particle effects, scripting of animated object and events in the Retro World Editor.
|